This weekend’s been quieter than some on the MMORPG front, but the bulk of writing, discussion and debate reveals one thing: an awful lot of bloggers are still playing Guild Wars 2.
From NPC personalities to Arena.net’s sales tactics, it’s all here:
- Dusty Monk writes a fascinating piece examining the new roles that replace the Holy Trinity in Guild Wars 2 dungeons – “When ArenaNet said there was no trinity, what they meant is that the traditional trinity didn’t exist. Because there is still a trinity of roles, and there it is: Damage, Control, and Support. “
- Klepsacovic writes explaining why he feels the Hearts system is far superior to conventional MMO quests – ” Furthermore, having many people helps average things out, so I can imagine that despite my obsession with shooting wasps, someone did eventually get around to fixing the pipes. Quests can use the trick of stacking, having a few quests that relate to the same area, but this doesn’t give the flexibility of wasp-killing vs. pipe-patching.”
- Green Armadillo looks at a question that has a few people concerned – given that we don’t pay a subscription, how accountable will Arena.net and similar publishers be for what they do to or with player accounts? – “We don’t have the data to tell whether bannings in Guild Wars 2 is actually more prevalent in other games since none of the studios routinely publicize such numbers, but one can certainly imagine that removing the subscription fee removes a financial incentive NOT to ban a customer. “
- Azuriel still isn’t convinced by the Guild Wars 2 economy, and makes some good points in an admittedly somewhat pessimistic article on the subject – “I do believe Guild Wars 2 brings some extremely nice innovations to the MMO formula. However, I am getting the distinct impression that other MMOs do not have these features precisely because of all the unintended consequences they bring down the line.”
- Stubborn has a bit of a problem with the Sylvari and Human NPCs he’s met so far – they all appear to be bad guys (warning, spoilers) – ” It seems like all the NPCs I work with or against are bad. I won’t go so far as to say they’re evil, as some of their actions, like murdering a murder, are morally neutral, but they’re certainly not good.”
- Syl applauds Arena.net’s reverse-psychology attitude to persuading players to buy items on the in-game shop – “Of course they don’t just give away stuff for free. Well, they do – but not in the way one might think. They’re way more devious than that.”
- Keen explains the feel of GW2 dungeons in a nutshell – which might have been intended to put us off, but had the opposite effect on me. The comments are fascinating too – “I finally figured out how to explain dungeons in Guild Wars 2. Previously the best explanation I had was simple chaos and dodging. My guildmate has a better explanation: It’s like a WoW dungeon when the tank dies. “
- And Tesh indulges in a great bit of creativity, coming up with Twitter-length backstories for every possible race/class combination – “Norn Necromancer – Preparing heroic spot in afterlife for friends… by any means necessary.”
I’m fascinated to see how the Arena.net “exceed expectations of free stuff” strategy works out. I know some people in the Internet Marketing space have used the same technique to make really large amounts of money, so it’s not without precedent…
What do you think? Are dungeons chaos? Is the economy fine?