Praise for The Secret World – treatment of religion and general diversity

by on September 28, 2012


The Secret World really seems to have polarised the MMO world. As we know, not many people are playing it – but the people who are seem to love the game.

Today we’ve got two bloggers waxing lyrical about aspects of the MMO which you might not have considered. Will they be enough to tempt more people to try the game? Who knows?

Syp is first – he’s talking about the game’s treatment of religion. As a person with strong religious beliefs, he was concerned about how TSW would handle religion – but as it turns out, he’s very impressed -

“Still, I didn’t especially want to be playing a game where my faith was vilified or belittled, and there could have been a real possibility of that. Instead, what I sense is that the writers are striking an interesting balance of skirting near subjects pertinent to religions but not going so far as to levy judgment on any of them. There’s this sense of sampling the most interesting elements and then weaving those together in a bizarre tapestry that still doesn’t make sense to me. It just seems bigger than what we can get a hold of, and I suppose that’s one of the goals of the game.

Plus, there does seem to be a wide sampling of faiths, including Native American, Christian, Muslim, Jewish, Norse, Hindu, and probably tons of the Eastern ones over on the Dragon side. If there’s a subversive agenda at work to subtly dig at any of these, I don’t see it.

But the question of belief and faith is quite prominent in many of the characters’ lives, and the events of the game certainly uphold the notion that there are forces at work that are quite supernatural in origin. There’s a real hell in the game, for example. There are miracles. There are genuine people of faith and there are false prophets and cults (such as the Morning Light).”

Meanwhile, Healing The Masses is waxing lyrical about TSW’s unusual level of diversity in almost all meanings of the phrase -

“The environment has a small part to play, mostly though it is the rather cooky collection of characters on display. There is an amazing range of characters available that cover a fair amount of ethnicities and backgrounds which on its own is rare to see, and then you have in depth backgrounds to explore. Each of these main characters has a rich story, they have their own interests they attend to, glaring flaws, external and internal pressures they are trying to work around or with, and then lots and lots of baggage. It is a great view of human eccentricities and personal backgrounds you would never have even thought about.

It is all very inclusive with a wide spectrum of humanity included, and what’s more is they explore themes like ethnicity, gender, and sexuality well. There is no contrived token placements on offer just flesh and blood humans full of emotions. Nothing is hidden from the view of the public in mountains of lore but right there for everyone to witness. It is an epic drama of human emotion playing out for all to witness, the impact and the joy, sadness and courage that is there to make you think or even inspire.

The great story and writing feels very engaging from a character perspective but even as a cohesive whole across the different areas. The writing team has a great understanding of people and culture it seems which reflects on the immersive world. Even the story structure and themes are quite removed from the usual tropes, they are aware of them but twist and mold these to fit with the story, they are even so familiar with them they are able to poke fun highlighting the hilarity of such overused story elements.”

All interesting stuff – perhaps The Secret World will gain second wind from all the word of mouth praise? I wonder…

Might you be tempted to try The Secret World one day? If you’re playing it, do you think it’ll start gathering steam?

If you enjoyed this article, check out our other posts from these categories: The Secret World

{ 2 comments… read them below or add one }

justsaiyan September 29, 2012 at 6:44 am

Okay even if the game is entertaining, unless it can beat out ALL other competition in every category (gameplay,graphics,sound, replay value, glitches, and so on…) it can’t be seen as a revolutionary game worth paying for. The big issue right now is price..and not so much even box price but the subscription fee. Many people would be willing to buy if it gave free online play much like the success of GW2.
It could be worth it if the game were revolutionary as was WoW at one time…until than you need to give better deals and with a game that has mixed ratings, it’s not surprising to see them firing staff and slashing box prices. Funcom clearly underestimated the online gaming community and their knowledge of a good deal for their gaming experience.

Reply

pkudude99 October 1, 2012 at 3:44 pm

I’m playing TSW right now and loving it. I did hit a bit of a lull when I got up to QL10 for my gear and finished the story missions, but I recently joined a cabal and have been working my way through the elite dungeons in preparation for starting cabal runs for nightmares, and that’s regenerated my interest. I also have been digging the new missions released in the 2 latest “issues” and I’ve been running around finishing up quest achievements and such to boot. I even maxed out my Rocket Launcher line, in spite of it really being “teh suck” and a waste of points (IMO). Now I’m working on completing decks for the outfit rewards, even though I’ve already got my main decks built that I plan to play (tank, 2 different heal build, support dps, pure dps, solo melee, solo ranged).

Someday I’ll even play an alt, but for now I just don’t see the need. I can do it all and faster on the main, after all.

Reply

Leave a Comment

Previous post:

Next post: