It’s time to show the world your Drunken Mastery! OK, that sounded bad – but as a Brewmaster Monk in Mists of Pandaria (Patch 5.3 – the Throne of Thunder edition), you will indeed be tanking with the power of drink. New classes are always confusing, and the Monk’s no exception – but the Melting Pot is here to help you out with a quick, no-nonsense guide to the basics of Brewmaster tanking from level 1 to level 90, including your stat weights, reforging and gems, glyphs, talent choices, and of course ability rotations from the starting zone to the end of MoP. Let’s get going!
Updated 22nd May 2013 for World of Warcraft Patch 5.3
Patch 5.3 Brewmaster Changes
No changes.
Tanking With A Brewmaster Monk
Like all tank classes in Mists of Pandaria, as a Brewmaster you’ll be using abilities to damage and aggro monsters, and then another set of abilities to mitigate the damage they cause you. Your damage/aggro abilities also build up Chi energy, which is what you use for most of your damage-reduction abilities, making the Monk play rather like a tanking Rogue.
Aggro generation and Damage abilities
At level 90 (we cover levelling Brewmasters below), you’ll use the following priorities to aggro monsters onto you:
Single Target
You can pull at range using Dizzying Haze or Provoke. After the pull, use Tiger Palm.
- If you have 2 or less Chi and it’s available, use Keg Smash.
- If you have taken any damage and it’s available, use Expel Harm.
- Use Jab unless you have 0 or 1 Chi and Keg Smash is off CD. Otherwise, or if you don’t have Energy for Jab, use Tiger Palm.
Your taunt is called Provoke – use it to pull or otherwise as a standard tanking taunt ability. You can also Provoke your Black Ox Statue to make it cast an AoE taunt.
It’s unlikely to happen, but if your Tiger Power buff drops, use Tiger Palm immediately.
AoE
Pull with Dizzying Haze.
Use your single-target rotation for up to 4 enemies, but use Dizzying Haze and keep its debuff running (added to the priority list after Expel Harm).
For 5 or more enemies, simply spam Spinning Crane Kick.
Damage Reduction Abilities
You should use Blackout Kick frequently enough to maintain the Shuffle buff on yourself. If you have 3 or more Chi, use it to dump Chi.
Your Stagger ability transforms a lot of the damage you take into a Damage Over Time effect, which you can remove with the ability Purifying Brew.
Use Purifying Brew after you have taken heavy damage, and you have the Stagger DoT ticking on you. It will remove the DoT and effectively mean you didn’t take that damage.
Movement Abilities
Brewmasters are highly mobile even for tanks, with a number of fast-movement abilities:
- Clash – supremely useful ability half-way between Charge and Death Grip. You and the targeted enemy meet half way between your current positions. Use to pull or to get enemies off allies.
- Roll – Quick movement in whatever direction you face, a lot like a mage’s Blink.
- Transcendence – Pick a position then teleport to it at will. Supremely useful for kiting.
Cooldowns
- Guard – Use whenever available as soon as you have Power Guard.
- Elusive Brew – Consumes stacks of Brewing: Elusive Brew, which will generate semi-randomly as you fight. Gives 1 sec of high dodge per stack. Use when you’re about to take heavy damage, or otherwise to keep stacks of Brewing: Elusive Brew below 15.
- Fortifying Brew – reasonably powerful, reasonably short-CD, simple damage reduction cooldown. Use when you’re about to take damage!
- Avert Harm – CD to reduce AoE damage to raid or party members – use it when people other than you are taking heavy damage.
- Nimble Brew – Removes Stun, Fear and Root effects. Surprisingly useful for raiding – keep it on your bars!
Buffs
Cast Black Ox Statue before any boss or other significant fight. Make sure you’re in Stance of the Sturdy Ox.
Leveling as a Brewmaster Monk
In general, it’s recommended you level as Windwalker if you’re going to be questing or you want to level fast. Brewmaster is not a particularly good questing spec.
However, of course, it will let you tank leveling dungeons. Here’s how tanking as a Brewmaster changes through the levels:
- 14-25: You have no non-cooldown damage mitigation abilities at these levels. Don’t worry too much about spending Chi – just use Blackout Kick whenever you haven’t got anything else to do.
- 26-33: At 26, you gain Expel Harm – use it as above. Your aggro rotation doesn’t really change from here to level 90.
- 34-45: You now need to watch your Shuffle buff and use Blackout Kick to maintain it as above.
- 46-75: You get Spinning Crane Kick, making AoE tanking easier.
- 75-90: You gain Purifying Brew at level 75, and from here on use your endgame tanking priorities, as above.
Brewmaster Monk Talent Choices
Like all Mists of Pandaria classes, Brewmasters have flexible talents, and you should definitely experiment to find the best build in each situation. However, here’s a good general-purpose loadout to get you going:
- Tier 1: Tiger’s Lust – sounds dodgy, but grants a significant movement increasing CD.
- Tier 2: Zen Sphere – Gives you a healing spell usable on yourself or others.
- Tier 3: Power Strikes. Passive ability.
- Tier 4: Leg Sweep – gives you an AoE stun, very useful in dungeons or with add packs.
- Tier 5: Dampen Harm. Gives you a defensive cooldown of reasonable power.
- Tier 6: Rushing Jade Wind. Short-cooldown DPS effect that also maintains your Shuffle ability.
Tier 5 is very, very situational. Healing Elixirs is the easiest ability to use, but the other two are very powerful against raid bosses of various types, and you’ll almost certainly end up swapping this tier a lot.
Stats, reforging and gemming for Brewmaster Monks
The basic stat priority for Brewmasters goes Hit and Expertise to 7.5% each (2550 rating) > Agility > Haste > Crit > Parry > Dodge > Mastery.
- Reforging: Reforge to Hit first, then Expertise, then Haste. Reforge out of Hit and Expertise above the cap, then Mastery, then Dodge and Parry, then Crit.
- Gems: If you have to, gem for Expertise to hit the cap. Then use Quick (Haste) gems in all slots.
- Meta Gem: Agile meta gems.
- Getting one- or two-shot? If you’re dying before healers can heal you, you need more Stamina. Gem blue sockets with Stamina gems until it’s no longer a problem.
Brewmaster Monk Glyphs
Glyphs are a very personal choice in MoP – there aren’t many automatic must-haves. Having said that, here’s a good selection:
Major: Glyph of Leer of the Ox , Glyph of Touch of Death and Glyph of Fortifying Brew.
Minor: Your choice – they don’t affect your tanking.
Brewmaster Monk Enchantments
Use whichever enchantment works better with your level of reforging – in other words, don’t use Hit enchants if you’re over hit cap already! If a profession enchant gives you useful stats, it’s probably better than the equivalent generic enchant.
- Shoulder – Greater Tiger Claw Inscription
- Cloak – Accuracy or Greater Protection
- Chest – Glorious Stats or Superior Stamina
- Bracers – Greater Agility
- Belt – Living Steel Belt Buckle
- Gloves – Superior Expertise or Greater Haste
- Legs – Shadowleather Leg Armor
- Boots – Blurred Speed
- **Weapon Dancing Steel
Brewmaster Links
If you want to get more in-depth about your abilities, talent choices and so on, here are some excellent options for more information.
- There’s an excellent Brewmaster guide over on the MMO Champion forums
- Icy Veins also have a Brewmaster guide up to their usual high standards
- Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.
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{ 19 comments… read them below or add one }
This guide should be updated, using [Guard] would halp alot and you got many other abileties you can use
Guard’s actually in there – under Cooldowns. What other abilities would you like to see covered?
Hi Hugh!
im a 90 monk and just joined a guild as the main tank.
Your guide helped me, tho i have some questions about it.
why do you take Chi Burst over Zen sphere? consider the time to cast Chi burst
and the damage output i would rather go with Zen sphere and a tiger palm (if you have that extra Chi and if Power strike) a healing over time and a small damage output. Not here to prove point, just finding new ways to improve my tanking.
Awesome guide…Ty soo much, this will help alot
this guide needs work your priority is more than just your chi builds what about blackout kick? you know shuffle? and you don’t need to just put guard and evasive brew in the cooldown section they need to be part of the priority [thank you for the comments - but insults and advertisments deleted. - editor]
Blackout Kick / Shuffle: from Damage Reduction Abilities: “You should use Blackout Kick frequently enough to maintain the Shuffle buff on yourself.” – it’s in the guide already.
Why do you feel Guard and Elusive Brew (there’s no ability called Evasive Brew – I assume you mean Elusive Brew as it’s the most similar-sounding ability) should be in the priority system? Damage reduction abilities are best used when you’re going to be taking damage – in particular, Elusive Brew takes a while to build and can be used in a wide variety of highly flexible situations, so why would you lock into using it in strict priority rather than thinking about the fight?
(If you want to read more on Elusive Brew usage, Icy Veins’ section on using it is excellent, and neatly illustrates why it’s not a simple priority ability. )
Do not listen to anything written in this guide.
It’s bad.
What elements of the guide are you unhappy with?
I must say this guide has and is still helping me with my brewmaster so thanks and keep the info flowing bro.
I disagree with not levling as a brewmaster. It a thing of beauty when you can gather up 5 or 7 mobs of your same level and destroy them and end up with 100% health. Its also nice to farm skins this way.
Yeah, it is a good levelling spec, I agree. Hard to kill = dominate PVE. Who needs a pet, or super high damage if you can easily take on a mob of baddies, and live through it.
Also, when you’re a tank (healers too), you can usually queue for and be in a dungeon within 5 seconds – and dungeons are great for xp and gear! Dungeons are great ways to level, and you don’t even need to leave Stormwind or Ogrimmar.
Hi guys. I love this guide and all the guides on here. I was just curious as to why this guide recommends using power strikes instead of ascension, with ascension giving an extra chi sphere and also increased energy regen. Surely 15% increase to energy regen is better than the buffs provided by power strikes? Thanks for your time
Thanks!
Testing shows that whilst it looks good, the energy regen is actually worse than power strikes – if only just.
I like this site. It helps me alot. And for those who are NOT reading. I would advise that you read them instead of making rude comments about how bad of a job he does at making these.
Thanks
So i checked out one of the links you posted on that site they said it was a good idea to go hit to 7.5% then exp to 15% just to make sure every hit lands and you keep on hiting your healing orb procs
D’oh. You’re absolutely right – tanks do indeed need 15% Expertise. Fixing. Thank you for pointing that out!
Hugh let me just thank you for all that you do. I have been a WoW addict since the vanillia days and have always followed your guides since I have found your site. Keep up the awesome work
Thanks! That’s really nice to hear!
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