Guild! Wars! 2!
Yes, even as one MMO dies, another one’s growing, thriving and feted throughout the blogosphere. Here’s your roundup of the weekend’s Tyria-related posts:
- Tobold studies the size of the world of Guild Wars 2, and concludes that there’s at least 300 hours of gameplay there – “Surveys have shown that the average MMORPG player plays around 20 hours per week, so 300 hours is over 3 months of solo PvE content. Depending on how much group PvE and PvP you do, you’ll be occupied until well after Christmas.”
- Zubon at Kill Ten Rats is getting increasingly irritated by something that’s been annoying the Melting Pot staff too – GW2’s currently extremely buggy grouping – “This is less bad than Asheron’s Call 2′s lack of functional chat around launch, but one of the basic things you should be able to demand from a multi-player game is being able to form groups with your friends”
- Jeromai looks at MMOs in general through the lens of GW2’s groundbreaking design, and asks what you’d keep doing in game if there was no reward for doing so? – “I would, surprisingly enough, continue to rez players, often in the thick of combat, even if I don’t get xp for it and even if I don’t get any thanks for it.”
- And The Noisy Rogue writes an interesting and angry post wondering in what other industry actions like Arena.net’s summary banning policies would be accepted and praised – “In MMO land the consumer gets their product confiscated and banned for life for a developer’s own mistake.”
What do you think of all this? What’s getting you excited – in a good or bad way – by GW2 right now?