Restoration Druid Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, priorities and healing strategies

by on August 27, 2012

What’s that you say? We can have permanent tree form back again? WOOHOO! But that’s not the only change to Resto Druids in Mists of Pandaria and WoW’s Patch 5.4 / The One Where Garrosh Loses It Completely – there’s the new talent system, new glyphs, and modified spells to take account of too. If you want to get healing without reading a wall of text, here’s our Quick Start guide to your play style, spells, stats, talent builds, glyphs, reforging and gemming and more in MoP.

Updated 17th September 2013 to World of Warcraft Patch 5.4

Resto Druid Changes in WoW Patch 5.4

Significant changes for us:

  • Several glyphs have been changed or removed.
  • We have new abilities: Genesis and Ysera’s Gift (Tier 2 talent – take it!).

Resto Healing “Rotation” and Priorities

Tank Healing As Resto

In general, you’ll want to keep Lifebloom at 3 stacks on the tank, use Rejuvenation on him or her too, and keep them topped up with Nourish in low-intensity phases and Healing Touch in high-intensity phases. Use Swiftmend whenever it’s off cooldown.

If it all goes pear-shaped, throw out at least one Regrowth for the buff, several if absolutely vital – but they’re expensive.

Don’t run yourself out of mana overusing Healing Touch or Regrowth, or let the tank die by refusing to switch from Nourish to something bigger.

Make sure you’re casting a direct heal (not a HOT) often enough to refresh Harmony – once every 20 sec, or watch your buff bar.

Raid Healing As Resto

Keep 3 stacks of Lifebloom ticking on the tank for the mana benefits. If several people take damage, use Wild Growth as the spell of choice. If it’s heavy damage, pop Tranquility, or if it’s not quite “argh we’re going to die” urgent, put a Rejuvenation on each of the injured people.

Otherwise, just keep using Wild Growth on cooldown to bring people back up.

Use Swiftmend on cooldown on the biggest group of injured people to refresh Harmony (and, y’know, do some healing). Use Nourish to refresh the tank’s Lifebloom, and heal individual people with Nourish, Healing Touch or Regrowth in order from “meh” to “Yikes” levels of damage. Again, remember to cast a direct heal every 20 sec to refresh Harmony.

Wild Mushrooms are now actually useful – remember, place them where the raid WILL BE, not where they are now. With Glyph of Efflorescence, you’ll also cause an Efflorescence effect around them, making them very useful indeed.


Use Ironbark when a single player – usually the tank – is taking a lot of damage.

Don’t be afraid to use Incarnation: Tree of Life – its cooldown is fairly short. As mentioned above, use Tranquility if everyone’s taking heavy damage – it’s a very powerful spell. For real emergency moments, pop Tree then Tranq.

You can also use our new cooldown, Genesis, in emergencies. It speeds up the tick on all your Rejuvenations, meaning that they heal people much faster but also expire faster.

Other CDs: Nature’s Swiftness is an “emergency” heal, but it’s good enough you should use it on cooldown. Use Innervate as soon as you hit 85% mana.


Remember to cast Mark of the Wild if someone else isn’t providing a similar or better buff. Cast Symbiosis on one of the tanks if they don’t have it already, and otherwise on a Mage, Monk or DK. Remember to use the ability it grants you in return!

Restoration Druid Talent Choices

The new talent system is very flexible, so you should experiment with your choices – although for Resto Druids, there’s arguably less choice than for other classes.

If you want to get started with a simple, solid talent build, we recommend:

  • Tier 1: Feline Swiftness
  • Tier 2: Ysera’s Gift
  • Tier 3: Typhoon
  • Tier 4: Incarnation
  • Tier 5: Mighty Bash
  • Tier 6: Heart of the Wild – mostly for the strong passive buff.

Stats, reforging and gemming for Restoration Druid

Intellect is still our most important stat.
If you are close to the Haste Caps (3043 and 6652, assuming you regularly raid with a Moonkin, Elemental Shaman or Shadow Priest, otherwise 5320 and 9109), it’s very advantageous to reach these. After that, Mastery is the best healing output stat, and Spirit is still very important for mana regeneration..

Reforging: First, reforge any and all stats to Spirit, starting with Crit, until you’re comfortable with your mana regen. After that, if you can get to a Haste cap, reforge Mastery and Crit to Haste, then reforge anything left over to Mastery.
Gems: Use a Brilliant gem (or Sparkling gem if you need more Spirit) in all sockets. If you can gain 60 Int or more with one non-red socket, or you are close to a Haste Cap, use Purified, Artful, or Reckless gems.
Meta Gem Burning (healing throughput) or Revitalizing (mana regen)

Resto Druid Glyphs

Most Major Glyphs are now very situational, so choose the ones that benefit your play style.

Major: Glyph of Efflorescence, Glyph of Regrowth and Glyph of Healing Touch are all good choices. Glyph of Rejuvenation is very helpful if you’re struggling for mana. Glyph of Wild Growth is useful in 25-man.
Minor: Get Glyph of The Sprouting Mushroom. Other than that, your choice. Although Glyph Of The Treant lets you be a tree again full time!

Restoration Druid enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant – Inscription of the Earth Prince on shoulders from Inscription, for example.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Mighty Spirit
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Enchant Gloves – Greater Haste
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Pearlescent Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect


  • Elitist Jerks has a very complete and detailed Resto Druid guide
  • Icy Veins continue to provide superb, well-checked guides – including their Resto guide
  • Restokin’s excellent guide is already updated.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

If you’ve found this article useful, please consider sharing it using the buttons below!

If you enjoyed this article, check out our other posts from these categories: Archives

{ 18 comments… read them below or add one }

ronald August 30, 2012 at 10:55 am

seeing the new manapoolcap of 100k … imo regem that intelect to spirit. im currently trying this .. and im verry happy with my choiche now the 100k doesnt drop like hell and its hardly noticable on the heals .. (healing touch unbuffed highest crit 120k)


Crazy January 23, 2013 at 11:57 pm

I’ve always used Int over Spirit simply because I never got too involved with raiding, but since I’ve hit lvl 90 and been having alot of fun on my druid in LFR I’m thinking I might take your advise ronald and reforge Int to Spirit. I don’t have much of a mana issue, but I’ve noticed that reforging to Int doesn’t really effect my heals.

So in conclusion after reading this article I think I’ll be using Spirit > Haste > Mastery for my reforging. If all goes well I should be able to pop alot more heals without having to worry about burning through my mana so much.


kyndri September 1, 2012 at 8:02 pm

what kind of weapon do you recommend for a resto druid? is a staff better than a mace or dagger and an off hand?


Hugh Hancock September 7, 2012 at 6:08 pm

It’s going to depend on the stats. Take the combination that offers the best stat combo for you.


Dane October 22, 2012 at 1:28 pm

I don’t know Hugh, we pick up a 165 Intellect by having an Off-hand enchanted. I think just as in Cataclysm, the Off-hand is going to be preferable, for this very reason. Obviously this assumes the MH and OH are the same iLvl as the staff.


Hugh Hancock October 22, 2012 at 1:33 pm

Good point, Dane. In theory Blizz bakes in the bonus into itemisation, but in practise, often, not so much.

If I get time I’ll look at the more accessible Druid options for weapons and get a definitive answer.


Dane October 22, 2012 at 7:48 pm

What do you mean that Bliz “bakes in the bonus into itemisation”? I think I know what you’re saying, I just want to be clear.

Druid 107k September 7, 2012 at 6:01 pm

um… 100k? Lol uh no.. I have 107k on mage AND druid.. there is no “100k cap” on Mana lol


Hugh Hancock September 7, 2012 at 6:10 pm

There is a new mechanic for mana – it no longer scales with Intellect. That means that you’ll find your mana pool much more limited and Spirit will, as Ronald says, become correspondingly more important.


cmdr September 8, 2012 at 5:13 am

So can you use Tree of Life at 85 in 5.0.4? Or is it just the glyph for appearance. You mentioned its a short cooldown.


Hugh Hancock September 8, 2012 at 11:42 am

Tree of Life is under the Incarnation ability as a cooldown, but the minor glyph also turns you into a tree. It’s confusing, I know!


cmdr September 8, 2012 at 5:31 pm

Is this only at level 90 or is ToL available at 85?


cmdr September 8, 2012 at 5:33 pm

oh i see it now, it’s the level 60 talent, “Incarnation”


rich October 17, 2012 at 2:33 pm

you say to reforge all your crit to sprit if your short on manna i did this and it made the problem 10 times worse. because you have so many hots on you have alot of chances to crit on ticks and these crits realy add up and with out them u need to cast alot more heals and use even more mana so id say you wanna keep a minimum of 10% crit chance. other wise iv found this page quite usefull tanks


Hugh Hancock October 18, 2012 at 4:03 pm

Interesting argument – thanks for posting that!

How are other people finding Spirit vs Crit?


Dane October 20, 2012 at 4:15 pm

I’ve never heard anything about a soft cap on crit. If that’s what he thinks is working for him, great, but I’m very much of the opinion that crit is our worst stat and should always be reforged out of, except for maybe the rare occasion of having excess haste to reforge from.


Dane October 18, 2012 at 11:01 am

Harmony is 20 sec, not 10. No need to refresh every 10 seconds.


Hugh Hancock October 18, 2012 at 11:18 am

Heh, thought I’d changed that. Good catch – indeed, Harmony changed in MoP to be 20 sec.


Leave a Comment

{ 1 trackback }

Previous post:

Next post: