It’s trolls again in Throne of Thunder / WoW Patch 5.3, and with them comes a new patch, changes to talents and glyphs, and some alterations to other stuff too. Want to get up to speed fast with our rotation, ability priorities, stat priorities, reforging and gems too? Read on.
Updated 22nd May 2013 to World of Warcraft Patch 5.3
Fire Mage changes in Wow Patch 5.3
Our Bomb usage has changed both single- and multi-target rotations.
Fire “Rotation” and Priorities
The new Fire priority system is really, really simple at level 90 -
This assumes you’re using our recommended talents, below.
- Top Priority: If the +25% damage buff from Evocation has less than 5 sec to run, cast Evocation. If not, and Nether Tempest is about to drop, cast Nether Tempest.
- Second Priority: If you have the Pyroblast! buff active, cast Pyroblast.
- Third Priority: If you have the “Heating Up” buff active and Inferno Blast is available, cast Inferno Blast.
- Fourth Priority: Otherwise, cast Fireball, or Scorch if you’re moving.
It’s possible to optimise your rotation more (see Links), but this approach will give you very solid DPS.
- Top Priority Keep Nether Tempest up on as many enemies as possible
- Third Priority Use your single-target rotation on one enemy.
- Combustion: Cast this after scoring a critical hit with Fireball. Combustion is complex, and has just changed – we’re waiting on more theorycraft, but this will be a good start!
- Evocation: Aside from its use in your rotation, obviously, use it if you’re ever running out of mana!
- Alter Time: Unless you think you’ll need it to avoid dying, use this when you have Pyroblast! to get a second use of the ability.
- Mirror Image: Cast whenever it’s available unless you’re sure your images won’t be able to attack for the full 30 seconds.
- Time Warp: If you’re raiding, ask your raid leader when to cast it. Otherwise, cast on boss fights.
Use Molten Armor, cast Arcane Brilliance, and remember to create a Mana Gem.
Fire Mage Talent Choices
Mage 5.x talent choices are particularly flexible, and we heartily encourage you to experiment with them. However, for a quick-start setup of talents that’s simple to use, we recommend:
- Tier 1: Presence Of Mind – a cooldown to get an instant Pyroblast.
- Tier 2: Ice Barrier – a solid cooldown to reduce damage to you.
- Tier 3: Ring of Frost
- Tier 4: Cauterise
- Tier 5: Nether Tempest
- Tier 6: Invocation. You can swap to Incanter’s Ward for high-movement fights, but otherwise Invocation gives the best DPS.
If you know you need to do maximum damage to a single target and nothing else, switch to Living Bomb in Tier 5, and use it like Nether Tempest.
Stats, reforging and gemming for Fire Mage
Stat priorities for Fire Mages are simple in MoP. Intellect is most important, followed by Hit to the 15% Spell Hit Cap, then Critical Strike.
Reforging: Reforge to Hit until 15% hit (5100 rating), then reforge to Critical Strike. Reforge from Hit above the cap first, then Mastery.
Gems: Use Brilliant (Intellect) gems in all slots, unless the socket bonus is +10 Int or more, in which case use Potent (Int/Crit) gems in yellow sockets and Veiled (Int/Hit) gems in blue sockets.
Meta Gem: Burning meta gem, whichever you can afford and use.
Note: Expertise adds to Mages’ Hit as if it were Hit itself. That means you can reforge to Expertise if you can’t reforge to Hit on a piece of armor.
Tier 14 When you have full Tier 14, you should gem for Crit, not Int.
Fire Mage Glyphs
You’ll end up picking glyphs on a per-fight basis- like talents, they’re very situational now – but to start off with, here’s a good no-downside selection:
Major: Glyph of Combustion, Glyph of Cone of Cold, Glyph of Inferno Blast
Minor: Glyph of Momentum, Glyph of Loose Mana, one other of your choice.
Fire Mage enchants and item enhancements
You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.
- Shoulders – Greater Crane Wing Inscription
- Back – Enchant Cloak – Superior Intellect
- Chest – Enchant Chest – Glorious Stats
- Wrist – Enchant Bracer – Super Intellect
- Hands – Enchant Gloves – Superior Expertise or Superior Mastery
- Belt – Living Steel Belt Buckle
- Legs – Greater Cerulean Spellthread
- Feet – Enchant Boots – Pandaren’s Step
- Weapon – Enchant Weapon – Jade Spirit
- Off-Hand Weapon – Enchant Weapon – Major Intellect
Fire Mages are honestly pretty simple – but there are still some complexities with things like Ignite (yes, it still exists). If you want to get more in-depth:
- Icy Veins started as a Mage guide. Their Fire Mage article is top-notch.
- Christian Belt at WoW Insider writes about Mages in general, but his 5.04 intro posts are very useful to Fire Mages
- Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.
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