Feral Druid Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

by on August 28, 2012

Are you leaping around batting at the new patch notes with your paws in a confused fashion? Don’t worry – we’re here to help feral druids out in this brave new world of black-and-white bears, and get you up and clawing at Garrosh ASAP.. So, read on, and we’ll get you sorted with your talent build, glyphs, rotation, reforging, stats and gems in MoP / Wow Patch 5.4.

Updated 17th September 2013 to WoW Patch 5.4

Feral Druid changes in WoW Patch 5.4

We’ve had a damage buff. Not much else has changed.

Feral “Rotation” and Priorities

As always, Feral DPS druids play a lot like rogues, combo points and all. If you’ve not played Feral for a while, though, you’ll be relieved to hear our MoP rotation is less hideously complex than it has been in the past.

Single-target DPS

In summary, we build combo points with Shred (ideally) or Mangle if we can’t be behind the target, then spend them to maintain Savage Roar (bonus damage) and Rip (bleed). We also keep a Rake bleed up.

Always open with Faerie Fire Feral on a new target, and if you can, Wild Charge. Then, in order:

  • Top Priority: If you have any combo points and Rip or Savage Roar are not running, use Rip or Savage Roar.
  • Second Priority: If you have five combo points, use Rip or Savage Roar, whichever will run out first.
  • Third Priority: If Rake is about to drop, use Rake. Otherwise, use Shred if you can be behind the target. If you can’t, use Mangle.

Once the target gets below 25%, use Ferocious Bite instead of Rip.

Feral Druid DPS can get more complicated than this, but these guidelines will serve you pretty well.


On 3 or more mobs, keep Savage Roar up, use Thrash to keep its bleed running, and otherwise spam Swipe.


  • Use Berserk and Tiger’s Fury whenever they cool down. Try to use Berserk immediately after Tiger’s Fury, and while on low energy.
  • Make sure to have Rebirth bound for a combat res!
  • Don’t forget Barkskin if something’s attacking you.


Remember to cast Mark of the Wild for the party or raid! Cast Symbiosis on a tank if there’s a tank without it – otherwise, cast it on a Shadow Priest.

If no-one else is providing a Weakened Armour debuff, keep Fairie Fire up on the target.

Also, check you’re in Cat form. Seriously. Hitting things with your stick doesn’t do much damage.

Feral Druid Talent Choices

A lot of talent choice is meant to be situational – but here’s a good general-purpose build.

  • Tier 1: Feline Swiftness
  • Tier 2: Ysera’s Gift
  • Tier 3: Typhoon (or “meh, whichever”)
  • Tier 4: Soul of the Forest
  • Tier 5: Mighty Bash.
  • Tier 6: Heart of the Wild – mostly for the passive buff.

Stats, reforging and gemming for Feral Druid

Agility is our most important stat. After that, reforge for Mastery, then Hit / Expertise to cap.

Reforging: Reforge to Mastery. Reforge from Hit or Expertise above the 7.5% cap (2550), then from Haste or Crit Strike.
Gems: Use a Delicate gem in all sockets unless the socket bonus is Agi. In that case, use a combo gem for Haste, Mastery or Crit Strike (or Hit or Expertise if you’re below cap).
Meta Gem: Agile meta gem.

Cat Druid Glyphs

Major: Glyph of Savagery is the only vital one. Glyph of Cat Form is also good. Glyph of Rebirth and Glyph of Shred are both worth considering.
Minor: Whatever you like.

Feral Druid enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulder – Greater Tiger Claw Inscription
  • Cloak – Accuracy or Superior Critical Strike, depending on if you’re at hit cap.
  • Chest – Glorious Stats
  • Wrist – Greater Agility
  • Hands – Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Shadowleather Leg Armor
  • Feet – Blurred Speed
  • Weapon – Enchant Weapon – Dancing Steel


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{ 10 comments… read them below or add one }

E.T. September 2, 2012 at 3:02 am

since bear form tanking is now guardian spec all by itself, do i use one handed weapons now? on a lot of guides and articles i’ve read, most of them say to use a two-handed weapon for feral spec since it was often used to tank in bear form too…but i’ve never heard of any other weapons suggested. and if i am supposed to use a one-handed weapon, what is a good off-hand to equip as feral cat?


Hugh Hancock September 3, 2012 at 3:24 pm

Unless you’ve got a particularly well-itemised 1-H and OH pair in mind, I’d stick with two-handers for Feral for the time being.


Soulreaper099 September 12, 2012 at 4:11 pm

Btw, your missing Glyph Choices, Just Saying


Hugh Hancock September 12, 2012 at 4:17 pm

There’s a section on Feral Glyph choices just above “Feral Druid Enchants” – is that what you’re looking for?


Pearcy September 16, 2012 at 5:15 pm

Good starter guide. Is revenge still the opener now since it isn’t free. Also With that being said I don’t really see the need to take feral charge unless you are pvping, and even then I wouldn’t open with that.


Cole October 14, 2012 at 10:31 pm

DoC is a much better talent over a long period of time. With PI proccing always on a 5 CP use it allows 30% more damage on alot over shred which lead to a huge damage increase during the whole fight, not just burst in small periods.


Cole October 14, 2012 at 10:34 pm

What i also didnt state is ravage is only good for 80%> health pool for the increased crit chance.


Thommas January 31, 2013 at 11:58 am

Is there a way to set up a macro the will use shred, but if you aren’t behind instead cast mangle? I am thinking maybe “cast shred, cast mangle” with no delay so that mangle will just error out as the HDD isn’t done yet. Thoughts?


Christopher March 21, 2013 at 1:07 am

According to most theory craft as well as my experience in game – you do not need not do you want to be hit/exp capped(exception on a couple of bosses you can’t get behind). As a feral Druid you gain energy when you miss, speeding up your rotation. You often wait a tick or two before you have enough energy to hit. Tried and true. Try it and watch your dps climb dramatically as well as add a little more to your rotation, less time waiting to hit that big fkr :)


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