WoW Patch 5.2 Combat Rogue Quick-Start – Rotation, Glyphs, Build, Stat Priority, more

by on August 29, 2012


Stab, slice, slice stab – what? Patch 5.2? Yep, Combat Rogues haven’t changed massively in Pandaria and WoW Patch 5.2 – but if you want to get up to speed, or you’re going Combat for the first time, here’s our quick-start guide, getting you going fast with new talents, glyphs, stat priorities, reforging, gemming, and ability rotations in MoP, so you can get right to slicing things up again.

Note: This is a quick-start guide, aimed at getting you up and running fast. If you want super-detailed Elitist Jerks-style guides, though, check the Links at the bottom!

Updated 5th March 2013 to World of Warcraft Patch 5.2

Combat Rogue changes in Patch 5.2

A number of nice but non-incredible changes:

  • Preparation is now a cooldown for everyone, rather than a talent.
  • There’s a new Level 90 talent, Marked For Death – still not as good as Anticipation, though, under most circumstances.
  • Cloak of Shadows now has a 1-minute cooldown – hurrah.
  • Blade Flurry now hits more targets for less additional damage.
  • We’ve been buffed a bit.

Combat “Rotation” and Priorities

Single-target DPS

Open from Stealth. Use Ambush twice (if you have Subterfuge as your Tier 1 talent), and immediately start Slice and Dice. From there:

From here:

  • If you don’t have any combo points: Use Sinister Strike unless your Bandit’s Guile buff is about to run out or isn’t up, in which case use Revealing Strike.
  • If you have 1, 2 or 3 combo points: In priority order: if Slice and Dice is about to run out, use Slice and Dice. If Rupture is about to run out or has run out, use Rupture. Otherwise, use Sinister or Revealing Strike as above.
  • If you have 4 or 5 combo points: In priority order: if Slice and Dice is about to run out, use Slice and Dice. If Rupture is about to run out, use Rupture. Otherwise, use Eviscerate.

Also – remember, you have Kick (interrupt) and Feint (AOE protection). Do use these! A dead rogue can’t do DPS.

AOE DPS

If you’re fighting 3-5 opponents, use Blade Flurry, then run your normal rotation.

If you have 6 or more enemies nearby, spam Fan of Knives up to 5 Combo Points, then use Crimson Tempest. Repeat.

Cooldowns

  • Adrenaline Rush Use this as often as possible.
  • Shadow Blades Use as often as possible.
  • Killing Spree Use this as often as possible, but wait until you’re on low Energy. Also, don’t use it if there are things nearby you shouldn’t hit!
  • Vanish Still a DPS cooldown, albeit a minor one. Use on cooldown followed by Ambush unless you expect to need it for survival.
  • Cloak of Shadows Powerful magic damage reduction cooldown – particularly useful for getting rid of dangerous effects. Now works 100% of the time!
  • Dismantle – Don’t forget about it! Any time a monster or boss can be disarmed, this is very powerful.
  • Tricks of the Trade – Boosts damage and transfers threat. Use it on the tank at the pull, and whenever it’s available.
  • Preparation – Resets a bunch of your other cooldowns. Most useful for chaining two Vanishes or two Sprints together.

You can also “Tricks Swap” with another rogue to boost both your DPS – but don’t do that without discussing it with your tank and raid leader first.

Buffs

Use Deadly Poison on your weapons.

combat Rogue Talent Choices

As a PvE player, you’ll find a lot of Rogue talent choices a bit underwhelming. However, here is a good basic build. Once you’ve used it for a bit, try experimenting to find your own preferences!

  • Tier 1: Subterfuge
  • Tier 2: Combat Readiness – gives you another powerful defensive cooldown.
  • Tier 3: Cheat Death
  • Tier 4: Shadowstep – great mobility spell with a very short cooldown.
  • Tier 5: Dirty Tricks
  • Tier 6: Anticipation

Stats, reforging and gemming for combat Rogue

Not many changes here. Make sure you’re capped appropriately.

Priorities: Agility > Expertise and Hit to the caps (7.5% / 2550 rating) > Haste > Mastery > Critical Strike

Reforging: Reforge for Expertise and Hit to the caps, then reforge to Haste. Reforge from excess Hit and Expertise first, then Crit, then Mastery.
Gems: Delicate (Agility) gems in red sockets and sockets with a less than 10 Agi bonus. Deft (Haste/Agi) in yellow sockets and Glinting (Hit/Agi) in blue sockets otherwise.
Meta Gem: Agile meta gem.

Combat Glyphs

Glyph of Adrenaline Rush is a must – the rest are pretty much user’s choice. Here’s a good general setup:

Major: Glyph of Adrenaline Rush, Glyph of Feint, Glyph of Cloak of Shadows
Minor: Glyph of Poisons and Glyph of Blurred Speed are both fun, but there’s no huge advantage to any Minor Glyph.

Combat Rogue enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant. You should also probably not buy anything until Mists! But in case you want to anyway:

  • Shoulder – Greater Tiger Claw Inscription
  • Cloak – Accuracy or Superior Critical Strike, depending on if you’re at hit cap.
  • Chest – Glorious Stats
  • Wrist – Greater Agility
  • Hands – Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Shadowleather Leg Armor
  • Feet – Blurred Speed
  • Weapon – Enchant Weapon – Dancing Steel

Links

A few guides for more detail:

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{ 8 comments… read them below or add one }

Ecodem September 4, 2012 at 3:05 am

Hello, i have been doing some calculations and the total damage rupture does is just a bit higher than a non crit eviscerate. Eviscerates do crit for double damage. I havent done extensive testing, but it looks like ignoring rupture would be a dps gain and in the worst case a minimal loss with a great simplification on the rotation wich would in the end translate in a dps gain. Hell, if you look at that new spellbook section wich sumarizes the spec, subtley and assasination are told to use rupture while combat isnt. I dont think combat rogues are supposed to use rupture. Pre 5.0 combat without rupture was competitve according to elitist jerks, and combat doesnt have any rupture relatedntalents like assasination and subtley do. Check in the dummy the average damage of rupture and eviscerate.

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Hugh Hancock September 4, 2012 at 9:51 am

Interesting stuff – thanks for letting us know!

I wouldn’t be surprised to hear that Combat gets minimal benefit from Rupture. As you mention, Rupture was a seriously minimal benefit before 5.0 for Combat – if Blizzard are pushing us away from Rupture, I can see the rotation rapidly evolving to work without it.

I’m going to leave Rupture in there until I or someone else gets some time to do some rigorous testing, but in the meantime, I’d definitely recommend that anyone looking to simplify their Combat rotation check whether they see any significant DPS less from dropping Rupture.

Thanks for this comment – it’s really interesting and much appreciated.

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TheExile December 18, 2012 at 7:33 pm

I’ve been doing some pretty extensive testing on my rogue, trying to maximize my DPS. I’ve been toying with the Rupture Control vs Eviscerate Spam quite a bit, and on my iLvl 475 Rogue, these are my numbers:

Rupture Control
133k Burst
87k Sustained

Eviscerate Spamming
142k Burst
91k Sustained

Now, overall, the numbers aren’t really game-changing. However, they are noticeable, and consistent for me. As stated above, Rupture only has a small damage increase over a non crit Eviscerate, whereas a critted Eviscerate can do well over double (even triple or higher) damage.

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Tr0ng0 September 15, 2012 at 11:24 am

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Tr0ng0 September 15, 2012 at 11:30 am

Correct me if i’m wrong, but pre 5.0, rupture had always been a dps decrease over evisc, UNLESS a bleed debuff is applied to the current target. So if a feral Druid or arms warrior is present in the raid, then it was always a dps INCREASE to use rupture over evisc to benefit from the increased bleed effect. I am not sure post 5.0 if rupture is still considered a bleed effect or plain damage over time. If it remains a bleed effect, then the 30% increase bleed damage from mangle/ rend would surely justify the use of rupture over evisc?

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TheExile December 18, 2012 at 8:02 pm

I have a question on your talents/glyphs.

Talents——
1. First off, why use Subterfuge? I have found a massive increase in my DPS since switching from Subterfuge to Shadow Focus. The pause between Ambushes during Subt (almost 2 seconds) slaughters your burst, and overall lowers your DPS in general.
2. I can’t really say I’m going to argue with you on Combat Readiness. I prefer Nerve Strike, but either way is good.
3. Same as above. I prefer Leeching Poison, but to each his own.
4. Dirty Tricks seems much more like a PvP Talent to me. Prey on the Weak is how I roll, since Kidney Shot is my top used Stun. Hence why Nerve Strike is also useful to me.
5. I use both Anticipation and Shadowstep.

Glyphs——
1. Ad Rush is definitely a must, as you said. I think Expose Armor is also a must though. You should have 3 stacks of Expose Armor up at all times, and having to manually put those in goes at the cost of 2 Sinister Strikes. It’s not just once, either. Every 30s you’ll have to reapply Expose Armor, and if it’s not Glyphed, then you have to sacrifice more DPS. For the last one, as you said, it’s users choice. I prefer Deadly Momentum, because I’m lazy and don’t like reapplying SnD and Recup throughout the trash mobs.
2. Personally, I believe there is an advantage to Glyph of Killing Spree, and that’s that you don’t have to waste any combo points switching targets if you land way away from your current target, or waste DPS by trying to run back to that target. The rest are cosmetic, but I like Blurred Speed and Safe Fall.

Rotation——
Well, I disagree with you quite a bit here. Not even entirely sure why on some of it.

Single Target
I always open with Garrote (for some reason, it increases my DPS Burst and Sustained by about 2k). After Garrote, apply Revealing Strike and Expose Armor (only do EArmor once since it’s Glyphed). If I have Energy still, and 5 CP’s, then I’ll hit SnD. If I have Energy and less than 5 CP’s, I use Sin Strike until I’m out of Energy or have 5, and use SnD. Immediately use Killing Spree. As soon as Killing Spree is up, pop my Macro for Shadow Blades/Adrenaline Rush. Should always use those together. After that it’s an easy balance of keeping up Revealing Strike/Expose Armor, and SnD. Sin Strike to 5 CP’s and pop Eviscerate. Use Killing Spree and SB/AR as they come.

Multiple Target (Less than 6)——
1. Basically the same as above, but keep Blade Flurry up. Much more emphasis on Killing Spree now (amazing in crowds).

Multiple Target (More than 5)——
1. Turn Blade Flurry ON for just a second so you can use Killing Spree. As soon as that is finished, turn Blade Flurry OFF. Target one mob and spam Fan of Knives to 5 CP’s, then hit Crimson Tempest. Easy as that. If you want to, you can switch to the previous method once you get to 5 or less mobs, but it’s not recommended. You would probably waste a CD, since those mobs will be very close to dead regardless, and would die before it was up.

If you have any opposition to any of these, or any tweaks/changes you want me to try out, let me know. I’ll even post screenshots of recount/combat log for those who want.

iLvl 475 Rogue, TheExile, Alliance, Nordrassil.
Avg. DPS: 92k.
Avg. Burst: 142k.

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Defiantsoul December 25, 2012 at 9:01 pm

Just a small hint, rogues very rarely need to maintain the weakened armor debuff (unless this drastically changed in 5.1). Also, as far as I’m aware, other specs only use garrote for the additional benefitd such as energy regen or damage, not the damage of garrote itself however. Thus it is generally useless for a combat rogue.

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Kreepar January 15, 2013 at 2:47 pm

i would just like to add a comment on rotation,i take subterfuge in pvp becase i can shad step to my target then cheap shot then ambush i use a 4 point recupe then stealth breaks.revealing strike sinister strike kidney shot and finnally killspree.prey on the weak gives kill spree 10% extra damage. in bg i use vermines bite w/ killin spree.if they live thru that thay are badazz.and u take defensive munuvers if they get away from u.like faint combat readiness and cloak.i took shuriken toss cas its great for ppl who ar kiting u.wile they are kiting shurikin toss adds points to put up your slice and dice.if sum 1 is followin u use crimson temp and fan of knives .shurikin toss adds points to use crimsin temp and fan of knives add a point.the glyphs i use are claok of shad 40% reduction in damage an aditional 30% comes from elusiveness and as an added bonus combat readiness.i took the faint glyph so i wouldnt have to spam so much 2 secs is a long time in pvp.and as out of stealth shad step helps wen they get away from u and expose armor glyph .i macro’d shadstep and expose armor for out of stealth.macro combat readyness to cloak they both have same cd/,all my 3 min cd’s are macro’d together .shad blade adreniline rush evasion.and professions buff lifebloom.well thers more to tell but ill save for later . your helpful rogue kreepar.

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