It is That Time, the time when the Gods – or GMs, at least – mess with our minds – and our ability rotations. Yep, the latest patch for Mists of Pandaria is here, and with WoW Patch 5.2, Arcane Mages have changed – again. But don’t stress – if you want to get up and running fast, this quick start guide will help you choose talents, get your reforging, gems and stat priorities right for this new world, pick the best glyphs, and figure out just what you should be casting when… Let’s get cracking!
Updated 5th March 2013 to World of Warcraft Patch 5.2
Arcane Mage Changes in WoW Patch 5.2
- Arcane has seen HUGE changes, and there’s very little theorycraft out there yet. This guide represents my best guess at how to play Arcane now, but check back in a couple of weeks for more solid info. Our rotation has changed – see below.
- Evocation has changed dramatically. It appears that it may be optimal to use it in 5.2, but until we know more it’s hard to say how.
- Our damage has been nerfed. Bummer.
- Various other minor changes have taken place, which don’t affect how we play.
There have been a few other minor changes too – Mage armour is worse, Ring of Frost is worse.
Arcane “Rotation” and Priorities
The Arcane rotation has been much simplified. We don’t have two phases any longer. Instead, we just concentrate on keeping our Bomb used as often as possible while maintaining our mana just below 100%.
Single-target DPS
- Top Priority: If it’s available, cast Frost Bomb.
- Second Priority: Cast Arcane Missiles if it procs.
- Third Priority: If you have between two and four stacks of Arcane Charge, cast Arcane Barrage. If not, cast Arcane Blast.
You’re trying to maintain your mana as close as possible to 100% without hitting 100%. If your mana is dipping, cast Arcane Barrage at less stacks of Arcane Charge. If it’s capping, cast at more stacks of Arcane Charge.
Very Important – Make sure you’re using your Tier 6 talent properly. If you’re using Rune of Power, make sure to stand in it at all times. If you’re using Incanter’s Ward, use it on cooldown.
AOE DPS
For 2-4 enemies:
- Top Priority: If it’s available, cast Frost Bomb. If it’s available, cast Flamestrike.
- Second Priority: Cast Arcane Missiles if it procs.
- Third Priority: If you have two or three stacks of Arcane Charge, cast Arcane Barrage. If not, cast Arcane Blast.
For 5 or more enemies, get close to them, and:
- Top Priority: If it’s available, cast Frost Bomb. If it’s available, cast Flamestrike.
- Second Priority: Cast Arcane Explosion.
Cooldowns
Your big cooldown is Arcane Power, which you should use as often as you can – use any damage-increasing trinkets and potions at the same time.
Whilst Arcane Power is active, just cast Arcane Blast and Arcane Missiles. If your mana gets to 80%, use a Mana Gem. Once it’s over, cast Arcane Barrage whenever it’s available, until you’re back to nearly full mana.
Other CDs:
- Use Alter Time during Arcane Power if possible – it’ll give you another 6 seconds of Arcane Power.
- Use Mirror Images on cooldown, unless there’s about to be a pause in the fight.
- Cast Time Warp when your raid leader tells you to, or in a dungeon on boss fights.
- Use Invisibility as a threat dropping ability.
Buffs
Use Mage Armor, cast Arcane Brilliance, and remember to create a Mana Gem.
Arcane Mage Talent Choices
Mage 5.x talent choices are particularly flexible, and we heartily encourage you to experiment with them. However, for a quick-start setup of talents that’s simple to use, we recommend:
- Tier 1: Presence of Mind.
- Tier 2: Ice Barrier – a solid cooldown to reduce damage to you.
- Tier 3: Frostjaw
- Tier 4: Cauterise
- Tier 5: Frost Bomb
- Tier 6: Rune of Power.
If you’re in an almost continuous movement fight, choose Incanter’s Ward for Tier 6 instead, but Rune of Power is much better for movement fights in Patch 5.2 than it was before.
In Tier 5, all three abilities are nearly perfectly balanced. They also all alter your rotation. If you chose a different Bomb ability:
- Living Bomb: Re-cast it whenever it explodes.
- Nether Tempest: Refresh it before its last tick. (NOTE – this is more complex and so is our least favourite choice here.)
Stats, reforging and gemming for Arcane Mage
Stat priorities for Arcane Mages are pretty simple in 5.2. Intellect is your most important stat, followed by Hit to the 15% Spell Hit Cap, then Mastery.
Reforging: Reforge to Hit until you hit 15% hit (5100 rating), then reforge to Mastery. Reforge from Hit above the cap, then Crit first.
Gems: Use Brilliant (Intellect) gems in all slots, unless the socket bonus is +20 Int or more, in which case use Artful (Int/Mastery) gems in yellow sockets and Veiled (Int/Hit) gems in blue sockets.
Meta Gem: Burning meta gem of whatever type.
Note on Expertise: Expertise counts toward the Spell Hit Cap, so if you can’t reforge to Hit on an item, reforge to Expertise to hit the cap.
Arcane Mage Glyphs
5.0 Glyphs are very situational – you’ll probably end up using different ones for different fights – but here’s a good no-downside selection to start with:
Major: Glyph of Arcane Explosion, Glyph of Mana Gem, Glyph of Fire Blast
Minor: Glyph of Momentum, Glyph of Loose Mana, one other of your choice.
Arcane Mage enchants and item enhancements
You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.
- Shoulders – Greater Crane Wing Inscription
- Back – Enchant Cloak – Superior Intellect
- Chest – Enchant Chest – Glorious Stats
- Wrist – Enchant Bracer – Super Intellect
- Hands – Enchant Gloves – Superior Mastery or Superior Expertise
- Belt – Living Steel Belt Buckle
- Legs – Greater Cerulean Spellthread
- Feet – Enchant Boots – Pandaren’s Step
- Weapon – Enchant Weapon – Jade Spirit
- Off-Hand Weapon – Enchant Weapon – Major Intellect
Links
If you want more details on your mana control or talent choices, here are a couple of solid links to check out:
- Icy Veins started as a Mage guide, and their Arcane Mage guidance is top-notch.
- Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.
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{ 8 comments… read them below or add one }
Its soooo [deleted - Editor] that wow took out arcane blast glyph and took speed away from blink they also took slow away from arcane blast it pisses me offf soooooooooooo bad give me back my perks damnittttt!!!!!
i want the okd arcane mage stufff back damniiitttt!!!!!!
I wouldn’t be surprised if this gets looked into further. Developers don’t like to test what they see on paper and their digits are dead wrong here. I’ve a veteran mage and have been through all the specs to many times to count since early 2008. This isn’t a nerf, it’s an execution. I don’t play long anymore, I can’t. Changing specs as much as they do is just wrong. I understand keeping things even but not changing things for no reason. Anyone here as old as me that played D&D as a lad? Imagine the DM changing things so many times? Or at all? Haha. I would’ve quit long ago. Anywho, there has to be a bug. Was 69k, best on the dummies no matter what is 47 (raid buffed). At least it takes my attention off my abused warrior for a bit.
I don’t know that I’m seeing *quite* that severe of a drop, but I did see myself drop from top 3 spots in LFR to struggling to stay above 7 or 8. I did get 3 gear upgrades the first night and I know I was low on hit until I reforged, but I wasn’t THAT low on hit.
Mana regen feels jerky now – in 5.1 it was smooth and I knew where my mana would be after casting a set of spells. Now it feels completely random and I can’t predict when I’ll be running low, forcing me to play more conservatively.
Its a debacle.Ive played my mage for seven years and he has never been as feeble.Its worse than what they did to paladins years ago.I cant raid anymore because my dps has dropped by about 35k. Ive worked at this char for years,and now there is absolutely zero percent opportunity of being top 5 dps in a 10 man raid.If your in a friendly guild, raiders might take you, otherwise, arcane mages are a liability and are currently a waste of a guild slot
Well, like I figured they would, they fixed it. I’m now pushing the dps I should be as arcane. Might want to check again. I’m rarely not top of the dps charts as arcane, but then again I’m geared better now. Now it’s time to switch and try fire though since I’m reforging away a ton of crit and could probably pull another 50k dps. Anywho, arcane is fixed and has been for about a month or more.
What makes it worse is the hourse spent vainly trawling the internet in an attempt to try and improve it.Its not possible.Anyone with this spec has been fucked over.The worst part for me,is guild leaders taking the piss out of your dps, when youve put just as much effort in as them, or anyone else, into researching the raid.Its like its the players responsibility, when its not.
Most guild “leaders” (cough), are so blind and only look at meters. They don’t look at the fact the mage did the fight correctly or if they were on kiting duty. Just look at what that does to fights when no dps should be on the boss for instance. People still do because they’re chasing the meters or their gm approval. I see bad gm’s all the time. Study your rotation and if the “leader” is a blind idiot, then seek a new guild and get away from the moron. If you’re on Dalaran I can help with your rotation. Our build though was fixed.