Helping indie games avoid the cliches, and helping your guildies through the school of hard knocks

Professor Hugh is still on a break, so Johnnie the substitute teacher is taking the class. Please don’t throw things from the back row.

After yesterday’s discussions of great indie games taking on the big hitters, Rampant Coyote sounds a note of warning today, bemoaning games that rely too heavily on old non-innovative gameplay ideas.

“Guys & gals… indies… I love ya. I am thrilled to see new life injected into an old genre. But I want to see “new life” there, not just a budget “best of” rehash. As a guy who has played a lot of the games that you have drawn inspiration from – and a retro-gamer who still plays some of these games, often for the first time in all their retro glory: as far as I am concerned, you are absolutely competing against the past.”

Screaming Monkey praises the alt-game darling, The Secret World:

“… despite loving puzzles and giving them a lot of thought, I have cheated on at least one step of each investigation mission I have done save one. … But yesterday, I finally managed to complete an entire investigation quest from start to finish without looking at any guide or cheating in any way and it felt incredible. I really need to do this more often because it was one of the most rewarding things I have ever done in an MMO, on par with server first kills and the like”

Finally, two posts which I felt complemented each other very well. First of all, Vidyala at Manalicious provides a very thoughtful post (itself a reaction to a WoW Insider article) wondering whether it’s right to use PUGs as a ‘baptism of fire’ training ground for new raiders.

“The comments on that article are interesting because some of them say, “We tell our new healers to go practice in pugs.” Other people reply, “How can you DO THAT to your friends? I would hate to be in your guild,” etc. I’m actually 100% behind the first guy. You all know I’m not a stranger to pugging. Pugging is one of the best environments to learn to heal. You have an element of chaos and unpredictability that you’ll seldom find in a “safe” guild or friend run. Yes, it can be taxing and frustrating. Yes, you may leave some groups. But you will leave those groups a better healer than you went in”

This is a nice read alongside Apple Cider‘s contribution to Sheep The Diamond‘s Collectivism Project. Apple gives a very throughful and detailed discussion of to what extent the game motivates us to help our fellow players, and to what extent that motivation comes through friendship and community. It’s a long post, and well worth a read.

” A lot of player achievement can be attained through personal goals and thinking of oneself only; the bastion of group resources has been and will always be a guild. Ever since Blizzard introduced guild perks and rep, this has become much, much more apparent as well. Many of the structures that the game has introduced to make guilds important emphasizes collective thought. However, much like my feelings on hate language and respectful guild culture, I believe that collectivising your guild (and my guild) takes some work.”

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