The big news of today is MoP – but we’ll get to that. There’s another pressing matter occupying the bloggers of the world today – and that’s WoW raiding.
Yes, in one of those wierd synchronity events that sometimes hits the blogosphere, everyone seems to be writing about the problems with raiding in WoW today. And this isn’t a “quick thoughts” moment, either – we’ve got a lot of deep, interesting thinking going on:
- Stubborn at Sheep The Diamond is comparing raiding with his day job, teaching, and asking why WoW doesn’t teach the skills necessary for raiding – ” I’m not a developer or programmer, so I have no idea how hard it would be, and I’m sure it would be, but there’s no reason that leveling, particularly higher-end leveling, should be so incredibly different from the end game. “
- Binkenstein at Totemspot suggests that despite their best efforts, Blizzard may never manage to equalise the difficulty between 10-and 25-man raids – “While that’s a nice goal, it’s going to be very very hard to achieve in practice, as there are a large number of variables to consider. It’s not just a matter of multiplying everything by 2.5 and calling it a day. You have to consider the available space, possible class balance, possible buff/debuff availability, how likely you are to have the current Flavour of the Month Tank/DPS/Healer present, recruitment & reserves and even loot distribution.”
- The Grumpy Elf looks back at the hard questions he asked about LFR before it launched last year, and considers how the reality turned out – “I was worried about how loot will be handled and it looks like I had a good reason to be worried. The first time I ran it two bows dropped and two rogues won them. I then needed to run it for well over 20 weeks before I ever saw a bow drop again. “
- Zellviren of Unwavering Sentinel is well-known to dislike LFR, but today he’s asking whether LFR is even benefiting the players it’s supposed to help – “Is LFR seeing involvement because people want to raid but otherwise can’t, or is it seeing involvement because players are out of other activities to get involved in?”
- Tzufit is asking a really interesting question – do the progressive nerfs to end-of-expansion content actually harm the casual raiders they’re meant to help? – “Why do we think that a casual raid team that struggled through many of the more challenging fights at the end of BC and the beginning of Wrath should be pushing Heroic content in the final tier of an expansion? Because we established that expectation when we were successful in Heroic ICC.”
**As we start eyeing up a new WoW expansion, what are your thoughts on the State of The Raid?