The Secret World has launched – but if you’re not already playing, should you be?
With so many MMOs being released this year, and so many others on the market, one thing I tend to look for at the Pot are easy-to-follow differentiator posts – posts that explain exactly why you should, or shouldn’t, play a particular MMO.
The Secret World is out, and the blogosphere’s alight with the news. But if you’re not already enjoying the Lovecraft-tinged mysteries of the game, is there something in it that’d really make your day? I’m delighted to say I’ve found not one but three posts that spell out all the many reasons TSW might be for you:
- Play with anyone, irrespective of server or faction! Enjoy a friendly community! Rowan at I Have Touched The Sky offers a fascinating list of advantages you may not have realised TSW posesses – “OK, remember how when you played WoW and you wanted to be a an Orc or Tauren, but all your friends were rolling dwarves and gnomes? So you had to roll Alliance, or you wouldn’t be able to play. It sucked. Not so with The Secret World.”
- Jeromai at Why I Game explains some of the particularly awesome-sounding, non-traditional quests TSW offers – which sound really quite interesting, and unique – “Seriously, wow. I was NOT expecting any other MMO than A Tale in the Desert to make me even attempt triangulation (lemme tell you about frog catching in ATITD some other time.)”
- And Ysharros at Stylish Corpse lists a more personal take on the unique things that make TSW appealing. I’m impressed that NPCs use natural, colloquial language – “I’m not advocating swearing like a sailor. It’s not really the F-bombs. It’s the fact that, so far, the adults in the game talk like… well, adults, and not like… well, MMO NPCs. “
Personally, I haven’t started TSW yet, but that’s thanks to a crippling lack of time right now. It sounds like a fascinating MMO, and if I get a chance, I’m certainly intending to check it out.
Why do you think we should – or shouldn’t – check TSW out?