Diablo’s already sparking off a lot of discussion in the blogosphere.
Top bloggers are singling out some fascinating points about the game, and the discussion’s only just getting started:
- Tobold has visited the Diablo 3 AH, and believes that his predictions of low prices are confirmed – “. On the live servers people quickly realized that there is no such thing as bind on equip in Diablo III. Every item you find or buy, you can sell back on the AH later, even those that you used and replaced by something better. That means that each players every day is producing a constant stream of blue and better gear to feed into the economy, far more than there could possibly be demand for. “
- Remember Diablo 1? Tales of the Rampant Coyote does, and looks back to the time when Diablo arrived, and proved a dozen hypothetical design questions at once – “My attitude when I played the game – especially playing multiplayer for the first time, was “Holy Crap! They did it! These guys finally did it.” These discussions and arguments had been going on for years, in the vacuum of the Internet and bulletin board systems. It had all been theory, and the talk had felt endless.”
- Windsoar at Jaded Alt offers us a useful resource – a “what’s changed?” guide between Diablos 2 and 3 – “IF you have friends on your list who are ALSO playing Diablo 3, AND they have a public group, you can enter their “dungeon” from the character selection page. You can also choose to join public games at any time during your dungeon.”
- Matticus looks at the Diablo talent trees as a prequel of what the Mists talent system will offer WoW – “I’m hoping Diablo 3′s skill system, now that more people are exposed to it, will help open some eyes and encourage understanding to those who were vehemently opposed to Mists talent system. “
- Vidyala at Manalicious looks at the downsides of Diablo’s always-on, never-invisible social gaming – “With our current expectations of connectivity, it can seem radical or selfish to say “I’m not available at the moment,” but trust me – sometimes everyone needs a little space to get lost in the world, virtual or otherwise. “
- The Godmother at Alt:ernative looks at how Diablo 3 effectively hooks players into a new social network – “I can entirely understand the frustration of the lone player: I think the biggest single failure last night was that Blizzard didn’t make it clear that D3 is a new generation of game. It requires you to bolt yourself into an existing social networking framework, even if you have no need or desire to be part of it. “
- Beruthiel at Falling Leaves and Wings responds to players complaining about server downtime with the example of Blizzard’s astonishing decision to compensate people whose preorders were lost when a retailer folded – “Blizzard is going to absorb the loss of GAME’s poor business decisions, to ensure that Blizzard’s customer’s aren’t getting the short end of this particular stick. I haven’t done a ton of research on if other companies have taken similar steps in the past – so I cannot say that it is “unprecedented” – but I will say that this is extremely rare. And amazing. Really, really amazing.”
- Gaming For Introverts struggles with the way Diablo 3 gives you no option but to be social – “When I group with other people I feel this need to be efficient, and to be really good at playing the game so I don’t cause wipes or failures. Suddenly I’m not stopping to take in scenery, or paying much attention to the lore audio clips that play in the background. I don’t want to stop moving for too long while staring at my skills or the stuff in my inventory.”
- Finally, Scary Worlds is upset about Diablo’s DRM, but wonders if outrage can get in the way of enjoying a game – “Thinking back to my DRM chats and how much people hate it, I just wish I didn’t know about it. People like me ignore great games because they have a beef with DRM or asshats like Orson.”
Are you finding Diablo 3’s social networking aspects disturbing? Do you see gold in them thar dungeons? Let us know what you think!