Mists Cheatsheets, STO experiences, and should SWTOR be as full as WoW?

by on April 24, 2012


As spring progresses, it seems that everyone’s having new MMO experiences. Wheras this time last year the Pot was full of discussion about various well-worn aspects of WoW, today we’ve got a grab-bag of guides to and writing about entirely new MMO endeavours:

  • Green Armadillo at Player vs Developer writes a conclusion post about his experience in STO, including a stint as a full paying customer“I’m certainly not complaining about the value I got out of the money I’ve spent on this game – $11.40 for an old retail box along with the points I used to unlock the currency cap and the +100 duty roster for my main. It will be interesting, though, to see where the game goes from here.”
  • Redbeard at Parallel Context asks, after playing the free weekend, whether it’s reasonable to expect SWTOR to have as much content as WoW“I think there needs to be some perspective here. Should we expect a new MMO to have as much to do as one that has been around and expanded upon for seven years?”
  • And Stormy at Scribblings on the Asylum Wall rounds the day off with a tremendously useful cheatsheet for the Mists of Pandaria beta“. Don’t buy glyphs on the Auction House. No, really. All glyphs are available from a Tauren vendor inside the Temple of the Jade Serpent for some pathetic sum like 40 silver. Don’t pay 500g for them on the AH.”

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{ 3 comments… read them below or add one }

Matticus April 24, 2012 at 10:54 pm

So here’s the thing with Star Wars. It’s absolutely not reasonable to expect 13 tiers of content after half a year. It’s also not reasonable for them to shit out 6 battlegrounds. I get that SWTOR was in production for 2 (3?) years. A lot of that time was spent on various assets. SWTOR’s biggest strength is it’s story. All the dialogue, all the choices, that’s quite possibly the biggest draw to the game and WoW isn’t (and probably will never) have that level of flexibility when it comes to story line progression. But like it or not, I’d argue that once a majority of players get to the end game, that’s all they’re going to want to do. I made my Inquisitor, and I was happy with my Inquisitor until I ran out of things to do. I have the option of rerolling and making a new character. But hell, I just spend the past month (figuratively) leveling, gearing, and guiding my Inquisitor through hell and back. My friends became enemies. My enemies became friends. I seduced many. Fell in love with one. Crushed thousands of people. Commanded troops. Raided tombs. Boarded starships. Dethroned false leaders.

I don’t want to do that all over again. Rather just stick to the progression of one character.

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Redbeard April 25, 2012 at 2:27 am

After having played the weekend and poked around enough, I’ve come to the conclusion that WoW players aren’t TOR’s focus. (Rift, on the other hand, is a different story.)

TOR is for people who want to play Star Wars in the KOTOR world. Bioware gave them a story that can be told by multiple perspectives/classes, and the interaction between players that an MMO can have. I can easily see RP being a mainstay of the TOR worlds, even though there seem to be few official RP servers.

Whether that design intent intersects with WoW players depends on the player involved. If Endgame is important to a player, TOR is likely not what you’re looking for. The old adage “the game begins at max level” doesn’t apply to TOR. By contrast, TOR is an Altaholic’s and Leveler’s delight, giving those players multiple interesting stories to follow.

If I were to recommend TOR to a player, I’d ask whether they’re looking for more KOTOR or more traditional MMO. If they’re looking for the former, they’re more likely to enjoy TOR. If they want the traditional MMO experience of leveling then raiding and endgame, then TOR might not be what they want.

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Stormy April 25, 2012 at 3:29 am

Thanks, as always, for the love!

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