I’ll be honest, there’s no link between the last of today’s recommended posts – they’re just all really interesting, even if you don’t play the games they’re referring to.
- Eric at Elder Game unlocks the mysterious door to MMO Developerdom again, this time exploring the reasons why MMORPG houses are so damn wierd – “I’ve been surprised by the number of people who don’t realize this little bit of MMO trickery: most houses in MMOs are Disneyland fantasy houses, tiny models that couldn’t possibly have an interior.”
- Ravious at Kill Ten Rats offers a detailed and interesting roundup of his experience in Guild Wars 2’s PvE content – “We instantly organized. The two players stayed on one front while I maintained the other. There was no question as to how we would beat this event and whether we would participate. There were no words said. We just played.”
- And Green Armadillo at Player vs Developer defends the Crew Missions in Star Trek Online, saying they’re more than just Cow-Clicker In Space – “The game where my ship and crew exist to travel the galaxy searching for things to do is both fun and original. It also feels appropriate to the lore – hijinks like we saw on the shows can’t possibly happen every single day in the 24th/25th century, or the universe would have ended by now. “
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