Of Things That Have Passed – RMT reluctance and forced socialising

MMOs have a history now, long enough that many things have genuinely passed into memory and lore.

And today, we’re looking at the plus ca change side of MMOs, rather than the plus la meme chose side.

  • The Grumpy Elf has an excellent piece about how he – a self-confessed non-social person – misses the forced social interaction of earlier WoW“While I was never a social type of player to begin with I got used to the fact that sometimes I needed to talk to others to complete a task. Other players would feel like real people because I needed to talk to them and not just like NPCs that are helping me with my task.”
  • Troll Racials are Overpowered looks back to the days when we left an expansion with many raids still incomplete“When the loot becomes a toy rather than a deserved, demanded reward, people are nicer about it. It’s simply a different experience, raiding old raids, than anything else in the game. Raid old raids is a form of content, accidentally created with the Burning Crusade expansion.”
  • And Tobold is looking at the way Diablo III is – quietly, understatedly – dismantling historial objections to RMT trading in-game“It is very hard to condemn some Free2Play game for selling the Sword of Uberness for $10 if at the same time you are selling your Sword of Uberness on the Diablo 3 auction house for $10. From the buyer’s point of view, there is no difference from where the Sword of Uberness comes, and who pockets the money.”