Warrior talents in Mists of Pandaria – Arms, Fury and Protection – new WoW 5.0 talent system

by on October 22, 2011


Mists of Pandaria’s coming! With it, a total change in the way all Warrior talents work – indeed, all talents for WoW Patch 5.0, period. Whether you’re Arms, Fury or Protection, you’ll now choose from a single talent palette – one talent every 15 levels, from a choice of three.

Here’s the complete list of all the Warrior talents, as announced at Blizzcon 2011.

Updated 12th Dec 2011 to the latest talent release.

Note: If you’d like to copy any part of this to use in a blog article, please feel free – just please link back to here as the source.

Tier 1/ Level 15 talents: Juggernaut, Double Time, Warbringer

Juggernaut

You can Charge every 12 sec instead of every 20 sec.

Double Time

You can use Charge twice before incurring its cooldown.

Warbringer

Your Charge also roots a target for 5 sec.

Tier 2/ Level 30 talents: Enraged Regeneration, Second Wind, Impending Victory

Enraged Regeneration

2 min cooldown Instant

Heals you for 15% of your total health, and an additional 15% over 10 sec.

Can only be used while Enraged. Can be used while stunned.

Second Wind

Whenever you are struck by a Stun or Immobilize effect you generate 20 Rage and 5% of your total health over 10 sec.

Whenever you take direct damage, you have a 10% chance to regenerate 3% of your total Health over 5 sec.

Impending Victory

You can use Victory Rush at any time, but with a 30 sec cooldown, a 20 Rage cost, and a 10% heal.

Tier 3/ Level 45 talents: Throwdown, Piercing Howl, Cripple

Throwdown

Melee Range 15 Rage
45 sec cooldown Instant
Requires Melee Weapon

Knocks the target to the ground and stuns it for 5 sec.

Piercing Howl

10 Rage
Instant

Causes all enemies within 20 yards to be Dazed, reducing movement speed by 50% for 6 sec.

Cripple

Your autoattack hits and Rend ticks maim your target, reducing movement speed by 50% for 6 sec.

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Tier 4/ Level 60 talents: Gag Order, Rude Interruption, Disrupting Shout

Gag Order

Your Pummel, Heroic Throw and Storm Bolt hits silence the target for 3 sec

Rude Interruption

Successfully interrupting a spell with Pummel increases your damage by 5% for 30 sec.

Disrupting Shout

10 Rage
40 sec cooldown Instant

Interrupts all spellcasting within 10 yards and prevents any spell in that school from being cast for 4 sec.

Tier 5/ Level 75 talents: Deadly Calm, Bloodbath, Storm Bolt

Deadly Calm

1 min cooldown Instant

You enter a battle trance, causing your next 3 Heroic Strike or Cleave attacks to cost no rage. Lasts 15 sec.

Bloodbath

2 min cooldown Instant

You carve up your opponent with your weapons. For the next 12 sec, your special attacks cause the target to bleed for an additional 30% damage over 6 sec.

Storm Bolt

30 yd range
30 sec cooldown Instant

Hurl your weapon at an enemy causing 100% weapon damage and stunning the target for 3 sec. Deals an additional 300% weapon damage to targets that are permanently immune to stuns.

Replaces Heroic Throw.

Tier 6/ Level 90 talents: Bladestorm, Shockwave, Avatar

Bladestorm

25 Rage
1.5 min cooldown Instant
Requires Melee Weapon

You become a whirling storm of destructive force, instantly striking all nearby targets for 150% weapon damage and continuing to strike all nearby targets every 1 sec for 6 sec.

During a Bladestorm, you are immune to movement impairing and loss of control effects, but can be Disarmed, and you can only perform shout abilities.

Shockwave

15 Rage
20 sec cooldown Instant

Sends a wave of force in front of you, causing 43 damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.

Avatar

1 min cooldown Instant
You transform into an unstoppable colossus for 10 sec, which increases your damage dealt by 20% and causes your attacks to generate extra rage.

While transformed you are immune to movement impairing effects.

Want talents for other classes? Text of all Mists of Pandaria / Patch 5.0 talent trees

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{ 5 comments… read them below or add one }

ekhie October 28, 2011 at 12:06 pm

Blood and Thunder is gone? :-( Gaaaahh…

Reply

Gad October 30, 2011 at 6:39 pm

There is nothing indicating Blood and Thunder is gone…

There is still going to be a base system of talents below this that will be a give for every spec. The ones above are simply the optional talents that one can decide upon.

The idea here is that most specs have a cookie-cutter feel to them because, “You’re a Prot Warrior and you don’t have BLAH talent???” They have aspects of them that you absolutely have-to-have to be decent at your spec. Those have-to-have talents are now baked-in as they really never were a choice to begin with.

The new system eliminates complexity by putting the talents that actually are optional at the forefront and the have-to-have talents in the background.

Reply

Ixurus February 21, 2012 at 6:00 am

Warriors have been so nerfed over the years that we have gone from a veritable behemoth in any group, to being surpassed by a group of squishy casters. It used to be that a warrior was a have to have either as a tank OR dps OR both to a situation where you kind of get onto a group because the raid leader is a nice guy/girl. I hope that warriors get a better deal in MOP (I have a patent on the shortened version). I love my warrior and it would be great to see just a little more balance.

Reply

Dekalbz May 11, 2012 at 10:38 pm

I will second third and fouth that!!!

Reply

Deckel August 7, 2012 at 11:18 am

Maybe a lack of skill of your part. i generaly rule the dps lists in pugs, guild groups and LFR/normal raids. Warriors are still the top of the foodchain if ya know how to work with them!

Reply

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