Solitude, crafting and hard work – the first few days in Wurm Online

It’s not all doom and gloom out there in the blogosphere, or even pointed criticism and discussion. There are plenty of people getting into new MMOs and thoroughly enjoying them, too.

I’ve been considering getting to grips with the indie-ish MMO Wurm Online for a while – it’s a hardcore crafting, you-vs-wilderness game, sounding very reminiscent of Minecraft and A Tale In The Desert. That’s why I’m very interested to read Ffafner over at MMO Symposium today – he’s been spending some time in Wurm, keeping a diary every day, and so far it’s sounding both very interesting and pretty darn hard work

“You need to set up close to water until you can get some pottery to hold water in. Fairly quickly you can carve yourself a stick and make a wooden fish hook. If you then succeed to botanize some cotton from a grass tile, you can make some string and then finish a fishing pole, which means an end to starving AFAIK. I havent found any cotton yet though.

Each crafting step has a timed component to it which is annoying but quite fair. After all it wouldn’t be fun if it took under a second to mine a wall. The time component scales according to the quality and condition of your tools, your nutrition-, water- and foodlevel, your skilllevel and your current stamina. Some actions require you to keep an eye on a lot of different craftingitems at once. Try juggling a campfire that needs to stay lit by adding wooden scraps and the heatlevel of iron lumps inside the fire while trying to craft nails from glowing iron before it turns cold again.

Right now, Im trying to build a wooden fence around my shed, but I need more iron for nails….and it’s cold outside and there are wolves after me *sniffle*””

A lot of people post “first impressions” of a game, but Ffafnir’s succeeding on several levels with this post. It’s very focussed on explaining the game to the reader, rather than purely on recording his own experiences. And he really gets to grips with what makes the game fun, and what emotions you’ll be feeling as you play – satisfaction and pride as you master a difficult craft, fear of the wolves and hunger, and from the sounds of it, a fair amount of frustration too.

Currently Rebecca and I are pretty busy with WoW, LoTRO, and Dark Souls, but I think Ffafnir might have just subtly improved the chances that, at some point in the future, we’ll get around to Wurm too.

Does Wurm sound like fun to you, or is it a bit too much like Real Life?

Quote taken directly from Ffafnir’s post .

Find MMO Symposium at .