One last Diablo III AH roundup

It’s been continuing to simmer all week. It’s made its way into the mainstream press. And certain bloggers not too far away from this keyboard may have suggested it could get people killed.

Yep, it’s the Diablo III real-world money AH, and at the end of what was, frankly, the Week of Diablo, here’s one final round-up of some of the most interesting stories:

  • Open The Future had a interesting point – will item drops in Diablo immediately mean you need to pay tax? “It will likely come as a surprise if you’re just playing and avoiding the auction house entirely.”
  • Veteran gold blogger Marcko of Just My Two Copper fame has come out of retirement for the Diablo III AH, and is already starting to post theoretical guides to making the most from the game.
  • Stabbed Up is considering the legal implications for Blizzard: “If it’s a real account with real money in that rather sounds like a bank, doesn’t it? Sure it’s a bank with rather unusual restrictions but I can put money in, take money out and authorise payments to third parties.”
  • Tobold thinks that the Diablo III AH will be a deflationary economy: “It does not matter that there is maybe some Russian billionaire out there who would be willing to pay thousands of dollars for some legendary item; he’ll only buy the first one, and because the number of Russian billionaires playing Diablo III won’t increase much over time, prices will drop after the first bunch of crazy rich guys bought the first bunch of freshly dropped legendary items.”
  • Player vs Developer is considering this from his experience with another cash-store game, Runes of Magic: “Every game has class balance issues and flavor of the month builds. Not every game makes more money when players replace their gear, and nothing makes ROM players replace their gear faster than changing archetypes outright. “

And one final thought that just occurs to me, from the land of Internet Marketing. It’s well-known that one of the best ways to make money is to sell tools, guides or otherwise any edge to people who are currently trying to make money. People who are trying and failing are particularly good marks. Blizzard know this well.

So I’d expect to see a lot of real-money cash addons, probably some of them quite expensive. Better AH tools (why do you think they didn’t allow mods?). Mobile AH, of course. More character slots, bigger banks, even stock market style trackers.

By allowing RMT, Blizzard have opened themselves up a whole new revenue stream beside the obvious – selling tools to RMT traders. Expect, over time, quite a few of those tools to become mandatory to compete in the real-money scene.

Have a great weekend, everyone! See you on Monday!

Any last thoughts on the Diablo III RMT thing, before it (probably) disappears underground for a while?

All quotes taken from their respective blogs.