On Comparison of Houses

by on August 3, 2011


Killed In A Smiling Accident’s Zoso has another epic post up today, looking at housing in MMOs – and it’s damn interesting. Comparing housing in LoTRO to housing in Champions Online and the non-MMO Fallout 3, he covers a huge variety of interesting issues, from layout and placement of housing zones, to the feel of home-making in a hostile environment, to the inevitable problems that adding a from-home commute adds to the Heroic Fantasy feel:

Homes generally feature in fantasy tales as somewhere to tearfully leave at the beginning of an epic adventure, or a place to run away from when you discover the magical heritage from your true parents, or somewhere that gets burnt to the ground resulting in a sworn oath of revenge. Rather less frequently homes are somewhere the protagonist commutes from; “oh fiddlesticks, I’ll miss the 8:17 horse from Bree if I don’t get a move on darling. Important meeting in Garth Agarwen today, I should be back for six o’clock but you know that Ivar the Bloodhand, once he starts monologuing you just can’t shut him up, I’ll swing past the provisioner on the way home and pick us up some tasty rations for dinner, mwah, mwah, see you later.”

Speaking as a primarily WoW player, the idea of my character having a home that isn’t an inn chair in Ironforge is quite a wierd and novel one for me, and one that greatly appeals. I didn’t realise that LoTRO had such complete housing options, and it’s just adding to my momentum toward getting back into the game. And I’ve been feeling the “erm, what?” feeling that houses add to Heroic Fantasy for a while in Oblivion – whilst it’s nice to have a place for your stuff, the “let’s just commute half way across Cydoril” element is a bit immersion-breaking.

I heartily recommend a read of this particular KIASA bimble around the housing world – the chances are you’ll come out with some perspectives you didn’t have going in.

What do you think of the housing options in various MMOs? Do you feel that houses fit naturally, or do you keep feeling you should be running from it as the orcs burn the place and Nazgul ask nearby innkeepers for The Bagginses?
Quote taken directly from Zoso’s post.
Find Killed In A Smiling Accident at http://www.kiasa.org/

If you enjoyed this article, check out our other posts from these categories: General MMO Interest,Lord Of The Rings Online

{ 8 comments… read them below or add one }

mhorgrim August 3, 2011 at 4:47 am

Personally,
I wish WoW had player housing. I enjoyed it immensely in NWN and SWG. The ability to personalize housing and make it something to be proud of was a goal/achievement all it’s own. I wish WoW would give us housing.

Reply

Melmoth August 3, 2011 at 4:24 pm

As much as I’d like to claim the credit, it was my most excellent colleague, Zoso, who penned this particular piece.

Thank you for the link anyway, however!

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Hugh Hancock August 3, 2011 at 5:00 pm

D’oh! My apologies to him. I’ll correct the post.

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Hugh Hancock August 3, 2011 at 5:02 pm

Erm, just so I don’t make another screw-up – am I right in thinking Zoso is male?

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Zoso August 3, 2011 at 6:43 pm

So I’ve been told…

Ta for the link!

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Melmoth August 3, 2011 at 8:08 pm

Well there was that one time. At band camp. But apart from that, I’d have to agree.

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Jamin August 4, 2011 at 6:11 pm

I vote for anyone who implements player housing into world of warcraft. Or imagine guild housing as such!

The possibilities are ENDLESS!

- Jamin

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Pete August 6, 2011 at 3:57 am

The fan base doesn’t care about housing. Back when wow started EQII came out. That had some pretty serious housing and pretty serious crafting. Everyone played WoW instead. it’s way too much developer time to please a few hard core fans. They be much better off adding more instances, raids, zones etc.

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