Shannox, along with his two pet dogs, is one of the first bosses you’ll encounter in the new Firelands raids. Although not the hardest boss in terms of healing, Shannox will definitely require your healing team to be on the ball.
As you’ll see from our detailed guides to Shannox strategy, this is a two-phase fight. The first phase requires you to keep healing your assigned targets while avoiding Shannox’s traps. The second phase is a burn phase during which Shannox will be pumping out truly shocking amounts of damage. Your job during that second phase is to help your raid cling on to life until the DPS can take Shannox down.
A lot of the damage in this fight will be Fire damage, so fire resistance buffs are mandatory.
The fight consists of three mobs, all of whom you’ll be fighting at once. The main tank will be on Shannox, with the off-tank taking Riplimb some distance away. Rageface can’t be tanked, so he’ll be running amok through your raid. Spread out at the start of the fight. Ranged DPS will be doing the same.
Things not to stand in (spoiler alert – one of them is fire)
Shannox will regularly drop _Immolation Trap_s and _Crystal Prison Trap_s. Both of these look like standard Hunter traps, so they’re easy to spot. You should avoid standing in either of them. The _Immolation Trap_s will do fire damage, but the _Crystal Prison Trap_s will prevent you from performing any action at all until the rest of the raid frees you. Getting a healer caught in a trap like that can often mean an unexpected meeting with the spirit healer, so watch where you stand.
Shannox will frequently throw his spear in the direction of Riplimb. Any player standing in that spot when the spear lands is dead, so move out of the way as soon as you see the indicator appear (it’s a big fiery circle on the ground).
Once the spear has been thrown, there’s a secondary effect – a lot of smaller, one hit only, fires on the ground. Avoid standing directly on those and they won’t trigger.
Healing the tanks
As well as regular melee damage, both tanks will quickly acquire the debuff Jagged Tear. Not only is this a DoT, it can stack, so you’ll need to be ready to compensate with sparkly feelgood green HoTs.
The tanks should be coordinating so that Jagged Tear drops off when Shannox throws his spear. This will give you a bit of breathing space , but be prepared for Jagged Tear to start stacking up again soon afterwards.
Healing the raid
Shannox does a Cleave attack, which in an ideal world shouldn’t hit anyone other than the main tank, but be prepared for melee DPS to be accidentally caught in the cone from time to time. You know what they’re like.
It’s also a good bet that some players will trigger an Immolation Trap, especially during the first few attempts at this boss. The trap will do immediate fire damage, plus additional fire damage over the next three seconds. It will also apply a debuff which lowers the target’s fire resistance.
When Shannox’s Hurl Spear ability lands, it’ll do a nasty 50k damage to everyone, which will need to be healed through. Watch out for the fiery explosions which come immediately afterwards, too, in case some raid members get caught out.
_Crystal Prison_s will be being triggered fairly regularly. Be aware that these block line-of-sight, so you may need to move to continue healing your target.
Off the leash
Rageface will be another source of continuous damage to your raid. He’ll target a random raid member and start to do serious amounts of damage. Your raid leader or healing leader will probably assign one healer specifically to track Rageface’s targets, and heal them through the damage.
If everything’s gone according to plan, your raid will kill both dogs when Shannox is on about 35% health. At that point, Shannox will enrage. Expect the damage to the tanks to increase significantly. Your healing cooldowns should be saved for this phase if you possibly can. Coordinate with your tanks, too – they should be cycling mitigation cooldowns during this final phase.
Shannox will no longer be throwing his spear, but will instead regularly cast Magma Rupture, which does AoE fire damage and also increases the amount of fire damage taken. Be prepared for the main tank to die during this phase, even if your healing is top notch: it’s a difficult phase to endure unscathed.
That final phase can be a bit hair-raising, but if your DPS team are on the ball it shouldn’t last too long.