Let’s face it, people – you can’t backstab a tentacle. So, in Patch 4.3, a Combat rogue’s obviously the way to go – all the dodging, none of the sneaking. If you want to learn how you can unleash your flurries of blades upon Deathwing’s unpronouncable hordes, read on for our Patch 4.3 guide to Combat talent specs, glyphs, gems, stats and reforging, changes in 4.3, and rotation / priority system.
Updated Nov 29th, 2011, for Patch 4.3
Combat Rogue Changes in Patch 4.3
There’s one HUGE detail all rogues need to be aware of in Patch 4.3, and that’s the Rogue Legendary quest line . Not only does it lead to the best damn daggers ever at the end, but if you follow it only a bit through – easy enough to do – you’ll get your hands on some of the best weapons – even for Combat – short of Heroic Deathwing drops.
Aside from that, Rogues get the 10% melee attack power buff and … nothing else. 4.3 is Real Damn Boring for rogues on that score.
The Tier 13 Set bonuses: if you have 2 pieces of T13, make sure to use Tricks of the Trade on cooldown.
Combat Rotation / Priorities
Like most DPS classes in Cataclysm, Combat Rogues don’t have a fixed rotation any more. Instead, we have a – very simple – priority system.
Make sure you’ve got Instant Poison on your mainhand weapon, Deadly Poison on your offhand, and Wound Poison on your throwing weapon.
Single Target: Open with Sinister Strike. Get Slice and Dice up. From then, use Sinister Strike, unless:
- Slice and Dice is about to go down and you have combo points – use Slice And Dice.
- You have 5 combo points and Slice and Dice won’t go down in the next 5 sec, in which case use Eviscerate.
- You have 4 combo points and don’t expect to have to refresh Slice and Dice soon, in which case use Revealing Strike.
Summary: Keep Slice and Dice up at all times. Use Eviscerate at 5 Combo Points. Use Revealing Strike before Eviscerate. DO NOT use Revealing Strike with 5 combo points.
Cooldowns: Use Adrenaline Rush as soon as possible, Killing Spree as soon as possible (when it’s safe), ideally when you have 30% Bandit’s Guile, and Blade Flurry when you’ll hit an additional target.
AOE: Use your single-target priorities with Blade Flurry unless there are at least 5 opponents, in which case spam Fan of Knives.
Advanced: If you’re finding you have plenty of CP spare, or are on a low-movement fight, it is a minor DPS increase to also use Rupture at 5 Combo Points. Don’t use Rupture with Blade Flurry, though, and don’t use it if you don’t have a feral druids, subtlety rogues or arms warrior in your group.
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Combat Talent Spec
Stats, reforging and gemming for Combat
Agility is the most important stat for Combat followed by Hit to the “Yellow” cap (241 – you probably have this already) Expertise to the cap (781 / 26), then Haste, then Hit to the Spell Hit Cap (1127), then Mastery. Hit over Spell Cap and Crit are your worst stat.
Reforging: Reforge to Hit until the yellow cap, if needed, then Expertise until the cap (it’s better to be slightly under than over at all), then reforge to Haste if an item doesn’t have Haste on it, and Hit if it does. Reforge from Crit first, then excess Expertise, then all other stats. Getting to Hit Cap is NOT vital for Combat Rogues.
Gems: Use a Delicate Inferno Ruby in a Red socket. Use Glinting Demonseye for blue sockets that provide 10 AGI or more, and Delicate Inferno Ruby otherwise. Use Deft Ember Topaz for yellow sockets that have any socket bonus, and Delicate Inferno Ruby otherwise.
Combat Rogue Enchants
Remember, your profession may provide a better enhancement option- check the stat priorities above!
| Head | Arcanum of the Ramkahen |
| Shoulders | Greater Inscription of Shattered Crystal |
| Back | Enchant Cloak – Major Agility |
| Chest | Enchant Chest – Peerless Stats |
| Wrist | Enchant Bracer – Agility |
| Hands | Enchant Gloves – Greater Mastery or Enchant Gloves – Expertise if you are under expertise cap. |
| Belt | Ebonsteel Belt Buckle |
| Legs | Dragonscale Leg Armor |
| Feet | Enchant Boots – Major Agility or Enchant Boots – Assassin’s Step if you want run speed. |
| Weapon | Enchant Weapon – Landslide on both |
Glyphs
- Prime: Adrenaline Rush, Sinister Strike, Slice and Dice
- Major: Tricks of the Trade, Blade Flurry, and Feint.
- Minor: Safe Fall and your choice.
Links
- Elitist Jerks Combat Rogue Guide – As always, EJ’s rogue guides are your first and best stop. Updated to 4.3
- Shadowpanther.net – great dedicated rogue site with really good equipment lists and more. Mostly updated to 4.3.
- Detailed discussion of Combat gemming from PvE Rogues.
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{ 28 comments… read them below or add one }
Not bad, but you forgot Rupture. SS x2, SnD, AR, SS till 4 combos, RS, Rupture. Then SS x2, SnD, SS x4, RS, Eviscerate. Repeat.
Thanks for the comment! I didn’t forget Rupture, I decided not to include it. To quote Aldriana on EJ, “dropping Rupture from the rotation is less than a 1% DPS loss”.
Given that Cata fights tend to be movement-heavy, my feeling is that a more robust cycle with fewer bars to watch (Ruptureless) will outperform a theoretically higher DPS but more fiddly cycle, particularly given that the DPS increase from adding Rupture is so small that any mistake – missing a cooldown, capping energy, dropping SnD – is likely to nullify it.
Hence my recommending a Ruptureless cycle here.
I’m also less than convinced by fixed cycles for any class in Cata. There’s too much RNG in any rogue’s energy recovery, not to mention the various running into and out of fire that melee need to do, to say that one cycle is the best. Hence, again, recommending a priority system rather than a fixed cycle like the one you suggest.
Interesting theory. I’m not currently at my pc to test, but I will try out a rotation without rupture and with rupture and post my results. A second use for rupture though is to use it if you need to switch targets, as it’ll tick on the first target while you attack the next. Of course, this is very situational, and may not be worth it.
Also, what about Expose Armor? Do you think there’s any real need to use it?
Expose Armor – only if there’s no-one else in the raid doing an armor debuff on the boss. Normally there should be someone. Otherwise you’ll need to take one for the team and use it, but it’ll drop your DPS a fair bit, I believe.
Ok, I just did my test runs, and I can confirm with rupture in the mix, I was doing 15-18% roughly more DPS than a rotation without rupture. It does 906 damage every 2 seconds for 16 seconds when it’s used. This was done on a raiders training dummy.
Interesting results. Perhaps with your setup for some reason it does do more – or perhaps there’s a difference between its performance with raid synergies and without.
For now I’m going to trust the EJ experts, but if you’re sure on your numbers, I’d suggest posting there – I’m sure they’d be interested to know if their guides are wrong!
Hi.
First of all, very nice guides and post you have here. I’m a fan and have been regularly visiting this site…great Info.
I am using the tips in this guide and so far so good.
I would like your opinion on my rogue current status: Mackdaknife-Chamber of Aspects-EU (Alliance Dwarf Rogue). I only do 5 man as i have no time to raid. Usually my dps is 9-12k in trash and 13-16k in bosses (depends on the boss, group buffs, etc).
With the gear i have you think i am doing ok? I keep SnD up allways, spam SS and Evisc on 5 CP. When i have the time and attention i use Rev. Strike with 4CP b4 Evisc…
Hi @Rodrigo – I’m afraid we simply don’t have the time to analyze people’s gear and playstyle on an individual basis. Having said that, 13-16k on 5-man bosses is quite reasonable – I don’t think you have anything to really worry about. Of course, there’s room for improvement, but that’s true of all of us!
Make sure to check Shadowpanther and the EJ forums (linked at the bottom of the guide), if you haven’t already – they go into more detail than we do, and often discuss alternative talents specs / rotations, which might be more suited to your playstyle.
Remember, too, that you can still get a few pieces of quality gear even if you don’t raid at all. The rep rewards from the Firelands dailies are pretty good, and you can get a 365 cloak from the (long but easy) Call Of The World Shaman questline. If you don’t mind paying through the nose, you can usually find a few pieces of 378 Valor gear and Firelands trash drops on the auction house too.
Good luck!
Hey guys,
Glad to see some helpful rogue guides going up here especially since ive been slacking lately. Ive put forth a few recommendations privately but on the whole these are quite good starter guides for “quick fix Rogueing” so thumbs up.
Rodrigo: Id recommend having a peak at http://shadowcraft.mmo-mumble.com/ which should help you figure out if there is anything you are missing in terms of reforging etc. It shows a handy little DPS graph that changes up or down when you make virtual tweaks on your toon on the website. This makes it easy to see if you should gain DPS by making any changes considering your stats at the moment. That should help you get started on the path to self-improvement and initiative ^^
Rotation seems to be proper BUT, Dropping rupture from rotation is okay when there is no feral druids, arms warriors, hunter pets or sub rogues. They will give u bleed buff. (rogue gives hemo, arms trauma or what it’s called newdays, feral gives that mangle and so long) That’s when you should use rupture. Then go – -> Ss x2 –> snd -> Ss to 4 points then RS –> rupture –> SS x4 revealing –> evi –> KS on low energy (energy will restore while u r using killing spree ) then just keep these up and use ar after ks when again in low energy.
If there is no bleeder just forget rupture, do same rotation without rupture
@Hacksinbacks – Thanks – I’ve been meaning to update the guide to mention the bleed debuff. Added.
I don’t recommend using a rotation of any kind rather than a priority system, though. Rotations worked well in the days when all we had to do was stand behind the boss and stab, but these days it’s too easy for them to break down.
Yeah that’s true.
I forgot to mention that I was talking ’bout “patchwerk” fights S:
Just for reference why isn’t Glyph of Revealing strike one of our glyphs?
@Whiteaxl – I’m afraid there’s no particularly simple answer other than “it doesn’t do quite as well, when tested, as AR / SS / SnD.”.
EJ says it’s an alternative, but will lose you about 110 DPS if picked over Glyph of SnD – it’s in much the same boat as Glyph of Rupture in that it’s good, but just not quite as good as the top picks for the Prime slot.
Fantastic guide. Never really liked the combat spec, as I could never work out how to do it properly. Thanks to this quick guide, I’ve been able to get upto 25k DPS on most encounters, disregarding boss/npc buffs.
Cheers for all the hard work on these guides, Hugh. They help immensely.
what is the hit cap exatly in percent?
@Jon – Paying no attention to talents, the hit caps are 8% (Yellow), 17% (Spell) and 27% (White).
Hey, thanks for the great guide. I just wonder, is it possible for a rogue to have 17% spell hit and maybe 8% melee hit chance? My hit chance on melee has to be on +15.49% for me to have 17% spell hit.. I just wonder since I have to almost reforge everything to hit to be able to get spell hit capped (17%).
Thanks.
Marcus: It’s definitely possible to do that. My own rogue is easily spell hit capped and reforges a lot to mastery. You need pretty decent gear for that, though – it’s normal to be scrabbling for hit at lower gear levels.
Okey, thanks. Uploaded an image of my character info, though I know you can’t analyze my gear, but can you just take a quick look at the hit caps fast? I still don’t understand why I have to reforge so much to hit with the gear I currently have. (ilvl 389). Thanks again!
http://imageshack.us/photo/my-images/806/skjermbilde20120117kl17.png/ (No need to download anything)
@Marcus – Nothing leaps out at me as obvious from the image, I’m afraid, although remember as Combat your best reforge stat after Yellow Hit Cap is Haste anyway! You only need 241 hit to reach Yellow Hit Cap.
Oh really, I currently have 1140 hit rating..
@Marcus – Gogo reforging
For combat rogue rotation there seems to be some conflicting advice regarding CP buildup. Some say Sinister Strike until 4 cp then use Revealing Strike then your finisher eg Evsicerate. Other say use Revealing Strike from the get go until 5 CP then your finisher eg Eviscerate. I agree with the latter. I would suggest that the combat rogue replace sinister strike with revealing strike since it does more damage, also generates a combo point, and increases the effectiveness of the next offensive finishing move on that target by 35% for 15 sec
ty J.Wilson you saved me from asking the same question.
@Jack – With that question in mind, i did some testing on a raiders dummy, to see what performed the best.
1 minute worth using only SS, and 1 minute worth using only RS, both tests with SnD up. (In dungeon HC / raidfinder gear, and Fear + Vengeance both having Landslide)
- SS came with 4 crits (out of 33 hits), with all 4 giving me double CP, and highest crit on 17.4k
- RS came up with 8 crits (out of 28 hits), with none of the crits awarding double CP, while the highest crit only came up on 10.9k
Looks to me its a combination of both that serves best, while using SS primarily
I know you had mentioned earlier that Hit cap wasn’t absolutely necessary for combat rogue, but I can’t seem to get close to the 8%/ 241 what so ever, in fact it seems impossible to me, the lowest I got it to was 10.40, is that still adequate? I reforged everything that is hit rating to either crit or haste, wrong? Also I’m not really sure the points for duel wielding take in to effect because it’s at 3 some % but when i place my weapons its jumps up to 10.40 % or 528, is there something i can do with that as well? Thank you
That’s fine – it’s not necessary to have your Hit as low as possible. Provided you’ve reforged everything in line with this guide, you’ll be OK.
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