Well, we Fire Mage types burned our way through Firelands, and then we burned the Lord of Fire himself. Is there anything we can’t burninate? I don’t think so. So, if you want to flambee dragons, fricasee Forgotten Ones and Fireball Bits O’ Deathwing in Patch 4.3 like nothing else, here’s your guide to talent spec, build and glyphs, reforging and gems, stat priorities, and your priority / rotation system, so you can get right on making the DPS meter beg for mercy.
Updated Feb 27th 2012 for Patch 4.3
Fire Mage changes in Patch 4.3
Fire Mages have been seriously buffed in the new patch. Hurrah! The buffs aren’t subtle, either – “Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%. Fireball damage has been increased by approximately 17%, and Living Bomb damage over time has been increased by approximately 10%, and its explosion damage has been increased by approximately 120%”, according to the patch notes.
What does this mean? Well, we’re going to do more DPS. Beyond that, it initially appears – theorycrafting is still in flux – that Living Bomb moves to be higher priority than Pyroblast, meaning that the priority list is now Combustion > Flame Orb > Living Bomb > Pyroblast. It’s also going to mean that it’s significantly more practical to cast Fireball than Scorch now if there’s any chance so to do.
It also slightly changes Fire’s glyphing – see below. Talent build is unchanged.
Fire Rotation / Priorities
Like most DPS classes in Cataclysm, Fire Mages don’t have a rotation. Instead, they have a fairly simple and flexible priority system – cast the highest-priority spell you can at any time.
Keep Molten Armor and Arcane Brilliance up at all times.
- Top Priority: If you have at least three DOTs ticking on the target (Ignite, Living Bomb and the Pyroblast DOT), cast Combustion.
- Second Priority: Refresh Living Bomb if it needs to be refreshed and cast Flame Orb if it’s available
- Third Priority: Cast Pyroblast if Hot Streak has procced, and refresh Critical Mass with Scorch likewise if needed (it shouldn’t be, normally).
- Fourth Priority: If you have nothing else to do, cast Fireball, or if you HAVE to move, Scorch. Use Fireball in preference to Scorch.
AOE: For very short-lived targets, use Blast Wave, then Dragon’s Breath, then Flamestrike. For longer-lived targets, use Living Bomb on multiple targets if they will last long enough, then use Blastwave when you can and otherwise spam Flamestrike.
For AOE on elites, you can also simply proceed with your single-target rotation on one of the targets, and use Fire Blast when Impact procs to spread your DOTs to all three targets. In this case, also use Blast Wave when it’s available.
Fire Talent Spec
Stats, reforging and gemming for Fire
Intellect is the most important stat for Fire followed by Hit, then Haste, then Crit. Mastery is your worst stat. If you reach 15% Haste, then Crit and Haste swap places.
Reforging: Reforge to the Hit Cap (1,742). If you hit this, then reforge to Haste to 15%, then Crit. Reforge from Mastery (and Spirit if you have any) first. After that, reforge Haste if you’re above 15% Haste, or Crit if you’re below 15% Haste.
Gems: Use a Brilliant Inferno Ruby unless the socket bonus provides 10 or more Intellect or 20 or more of another stat. In that case, use Veiled Demonseye for blue sockets and Reckless Ember Topaz (before 15% Haste) or Potent Ember Topaz (after 15% Haste) for yellow sockets.
Fire Mage enchants
Remember, your professions may provide more suitable enchants than these. Check the stat weights above.
|Head||Arcanum of Hyjal|
|Shoulders||Greater Inscription of Charged Lodestone|
|Back||Enchant Cloak – Greater Intellect|
|Chest||Enchant Chest – Peerless Stats|
|Wrist||Enchant Bracer – Mighty Intellect|
|Hands||Enchant Gloves – Haste|
|Belt||Ebonsteel Belt Buckle|
|Legs||Powerful Enchanted Spellthread|
|Feet||Enchant Boots – Haste|
|Weapon||Enchant Weapon – Power Torrent|
|Off-Hand Weapon||Enchant Weapon – Superior Intellect|
Prime: Fireball, Pyroblast, Molten Armor. If your Living Bomb damage is 2x or more your Fireball damage, glyph Living Bomb instead.
Major: Evocation, Polymorph, Dragon’s Breath. If you’re sure you won’t use Polymorph, choose Blast Wave or Blink instead.
Minor: Slow Fall, Conjuring – others are your preference.
- Icy Veins Fire guide – excellent dedicated guide.
- Arcane Brilliance at WoW Insider – one of the massive WoW Insider’s better columns, well worth reading.
- Elitist Jerks Fire Compendium – huge and detailed. Not updated for 4.3 yet.
Have you found this guide useful? If so, please consider sharing it! You can find buttons for Twitter, Google+ and Facebook below.