Patch 4.2 changes for… Rogues, (Prot and Retri) Paladins, (Feral and Balance)Druids, Warlocks, Death Knights and Mages

With World of Warcraft’s Patch 4.2 looming over us like a tsunami made of pure raid nerf (yes, I’m still a little bitter), it’s time for a great big massive, whopping round-up post. So if you want to know what’s going to happen to your Rogue, Warlock, DK, Mage, Paladin, or Druid, read on!

(AS you can see, we haven’t completed the full set yet. If you know of any guides to class changes, particularly for classes we’ve missed, that we haven’t featured, please do comment below!)

Here goes.

  • Rogues are getting a bunch of buffsbut how significant are they? Top Rosters answers.
  • It’s all change for Druids, with everything including a flaming cat. No, literally, it’s on fire. WoW Insider’s Chase Hasbrouck explains the Feral Druid changes, whilst Grey Matter’s all over the Boomkin alterations.
  • Warlocks aren’t getting as many changes as other classes, apparently, but what they are getting, Skim ‘Locks has coverage of.
  • DKs are seeing some fairly major changes that I know Johnnie’s bouncing up and down about – Daniel Whitcomb at WoW Insider has the analysis, which looks pretty complex.
  • Retridins are seeing some pretty significant buffs, particularly to AOE – about time – and Retpallie’s got the goods there. Meanwhile, tankadins are getting messed around all over the place – Mark Walsh at WoW Insider has a fairly detailed summary.
  • Finally, Mages are also getting a quick going-over, and also a chance to get into a big fight with the rest of their guildies over the caster legendary – Christian Belt’s Arcane Brilliance (at WoW Insider, again) has the goods.So there you go! Again, if you know of a guide to the 4.2 changes for Holydins, resto druids, Priests, Shammies, Warriors or Hunters, let me know below!

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