Is raiding becoming a closed club – follow-up

by on June 7, 2011


Tobold’s posted a follow-up article to his comment on raiding yesterday, and the quote he pulls from one of his commenters, Samus, really hit home with one of my current feelings about raid design.

Current raid design is based around individual mistakes leading to full scale failure for everyone. This is obviously going to lead to the exclusion of people who are more prone to mistakes. This is what raiding IS. The entire concept is high level perfectionism.

But does it have to be?

This is my current biggest problem with raiding in WoW – it seems the only way to make it harder, in the developers’ eyes, is to demand performance that is increasingly perfect, over increasingly long periods of time. Fairly trivial mechanics (“Press an ability button NOW!”, “move out of this area NOW!”) are made harder by shorter timeframes to complete them and reduced margins for error – and that’s it. Nearly all of the current raid content that I’ve seen would be better handled by a decently programmed bot, with lightning reflexes and no concentration to worry about, than by a human with the ability to adapt, improvise, and learn on the fly.

Is that really all we can manage? Reflex and concentration checks? Or could raiding challenge other things too – improvisation ability, lateral thinking, tactical play, decision-making, teamwork?

What do you think?

Quote taken from Tobold’s post at http://tobolds.blogspot.com/2011/06/opening-up-closed-club.html
Find all of Tobold’s writing at http://tobolds.blogspot.com/

If you enjoyed this article, check out our other posts from these categories: General MMO Interest

{ 1 comment… read it below or add one }

Doone June 12, 2011 at 9:02 pm

It wasn’t always this way.  However they did it, the designers of the first raids the game saw created a team environment where the emphasis was almost exclusively on how how well you played *together*.  It was on the unit, not the individual.  It is the reason a lot of old school raiders will tell you that raids only required some 25-30 competent players.  It was all about how well you danced together, not your skill as a lone dancer.
This is what happens it seems when long standing products keep making the same thing.  A formula is discovered and from then on, everything is distilled down to the singular thing they believe is the secret of “fun”.  All they did with that distilling is filter out all the fun instead.

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