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So why can we only fit 25 guys in here again?

by on May 24, 2011

Every so often when browsing for the Pot, we’ll come across a little gem of a post – not long, not a huge Righteous Orbs (RIP)-esque rant, but just a little piece that perfectly nails a point.

Fail PUG has done that with a quick look at why, exactly, raids are number-capped:

(Talking about RIFT) Twenty DPS, one healer (me) and no tanks? No problemo! Just add more DPS and zerg that bad-boy down! The thing is, it’s all rather fun. Keeping a rampaging mob of half-wits alive is way more challenging than healing that I-have-a-horrible-feeling-you-could-solo-this-place-and-are-just-bringing-us-along-to-be-kind tank you’ve played with for years. Which made me wonder … would it be so bad if raids were like this?

It’s a great poke at one of MMOs’ sacred cows – the idea that you have to have exactly 10, or 25, or 40 people, no more and no less (unless you out-gear the place) to go kill a big bad scary dude. Why, exactly? And isn’t that kind of a pain?

What do you think? Are raid caps vital or could we do without that particular piece of headwear?

Quote taken directly from Sven’s post on Fail PUG.
Find Fail PUG’s homepage at http://failpug.blogspot.com/

If you enjoyed this article, check out our other posts from these categories: General MMO Interest,Rift

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