All Of T3h: Opinions on the “Call To Arms”

by on April 7, 2011


Oh, my word. Blizzard announces they’re going to bribe tanks to please, please, please queue solo in the LFD Tool (as a friend of mine commented the other day, the “D” is silent), and the blogosphere explodes in a way I’ve not seen since the last time Blizz really screwed up – erm, I mean, since the Real ID flap.

I’ve just spent the last 45 minutes reading all the reactions that have flooded out of the WoWosphere (not to mention the 364 and counting comments on WoW Insider). That’s a lot of writing about one patch note. So, if you’ve been hiding under a rock and missed all this (or quit WoW to play Rift, but want to come back and laugh at us), here’s our pick of the reaction posts:

  • Blessing Of Kings has an excellent post discussing the WoW approach to tanks vs the Age of Conan approach. Why do we have to have one overstressed tank and three bored DPS in a group? Why not have two of each? Really nice thinking outside the box, and I can’t see why it wouldn’t work.
  • Psynister at his very own Notebook has an excellent and lengthy overview of things from a DPS perspective, and an analysis that I’ve not seen anywhere else – that actually, Blizzard should be rewarding the DPS, not the tanks. You may agree, you may not, but it’s a very interesting perspective.
  • Kadomi at Tank Like A Girl thinks it’s a Call To Fail. Don’t mince words, Kadomi, tell us what you really think! But she does, with a number of excellent points, including the minor issue that actually, these rewards aren’t enough to compensate for being forced to queue solo.
  • Thisius at Dots and Locks hits the nail on the head when he says that the real problem with LFD isn’t lack of rewards for tanks: it’s you and me. Or at least, it’s the DPS who pull for a tank, who rush them, abuse them, and so on. And Call to Arms won’t fix that.
  • The worst offenders in LFD are the pushy assholes who are just there for the rewards. By attempting to incentivise tanks with rewards, you’re just going to get more pushy assholes – so says Saniel of Primal Precision in just one of the many good points he makes about Call to Arms.

We’ll be keeping on top of this story as it develops (said he in his best TV reporter voice), and I’ll be writing a bit about my own thoughts on the subject. So far, the most interesting point is that I’ve not seen a single post praising this idea.

What do you think? Solution from the heavens or Blizzard screwing the pooch?

If you enjoyed this article, check out our other posts from these categories: World of Warcraft

{ 2 comments… read them below or add one }

Orvillius April 8, 2011 at 3:36 pm

Incoming shameless self promotion: Rhii at Oh My, Kurenai! and I wrote about it as well.  http://www.ohmykurenai.com/2011/04/guest-post-a-call-to-arms-tanks/

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Xew April 8, 2011 at 6:15 pm

I mentioned this a Big Bear Butt’s site – seems to me, the best way to implement this that will encourage tanks (and heals) is to make so the rare drops are built in like the Perky Pug from WotLK.  Every 100 successes, you get a mount.  Just like the Perky Pug, you get 1 -5 points per success depending on if you’re grouped or not.  This alleviates the large backlash of ‘but I don’t want to pug without my buddy, who keeps me from going insane dealing with puggers’ or ‘I don’t do dungeons without my partner/spouse/relative/healer’ whatever.
Known drop rates = consistancy.  If they open the pool up to any mount, including cross faction, there’s 1) more incentive and 2) longevity for players who want lots of mounts – imagine a tauren on a elek – oh yeah…
 

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