Problems With Finding A Fix For The LFD Tool

by on January 8, 2011

I’d guess over the holidays you’ve run a few dungeons using the LFD tool. Or at least thought about it, turned slightly green thinking of the idiots just waiting to be inflicted upon you and gone for a lie down. There must be a fix out there for it, right? Well, Ardol over at WoW Philosophized has turned his thought towards it.

Most of us gripe about LFD now and then. Ardol, objective as ever, sets that aside and just looks at ways the LFD tool could be changed and whether they’d make it a better place. He starts with the more popular ideas – being able to up-rank people (by friending them) or down rank people. A reputation system. He also looks at other solutions like his own idea of a questchain that instils players with useful Heroic skills. Throughout, Ardol keeps recognising the fact that players will try to break the system, use it to their own ends or have subjective values of what they’re judging people on.

Even worse, since down-votes would move the down-voted player farther down the queue, any down-rate you give another player would theoretically move you up the queue, assuming the down-rate isn’t reciprocated. This would give players real, tangible motivation to down-rate people who don’t deserve it; in other words, it wouldn’t be just the jerkass players who down-rate everyone.

Reading through Ardol’s post I had the feeling it was a little mercenary, repeatedly talking about giving undesireable players longer queue times. But then I remembered that when questioned most of us would probably prefer “go go go lolz u no ned tacs u stupid u dunno hw 2 play” touting ‘Iizrougee’ to have time to brew himself an extra coffee. Or six.

What about you – do you have any ideas on how to fix the LFD tool, or are you thinking “if it ain’t broke…”?

Quote taken directly from Ardol’s post
You can find WoW Philosophixed’s homepage here

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{ 4 comments… read them below or add one }

Naithin January 9, 2011 at 12:48 am

I think a rating system could be good, sans the punitive aspects of it.
Rather than making someone you down rate have a longer queue in general, make it such that if you happen to be in the same pool of queuers again in the future, that you have a far less likely chance of running together. Similarly, people you uprate have a higher chance of running with you (provided they either uprated you mutually, or at the very least didn’t downrate you) if they’re in the same pool of wanna-run-a-dungeoneers.
Now, over time, if the people you downrate continue to act like clowns with everyone they run with; their pool of potential puggers will diminish and the punitive aspects will take care of themselves as by power of this alone they /will/ have a longer queue than others.
Personally, I’d just be happy with a means of befriending people on other servers (without resorting to RealID, which even if you do doesn’t solve the next issue anyway) and be able to if not actually form a LFD party with them cross server; at least have a much much higher chance of being together if simultaneously queuing.


Shintar January 10, 2011 at 11:39 pm

Agreed with Naithin. I don’t care much for the idea of giving anyone longer queues just because someone else didn’t like them, as people can have very different ideas of what makes a good player. Just give me a way to friend or like people or otherwise increase the likelihood of running with them again. To be fair though, that still leaves the difficult question of how to balance “putting friends together” and “making queue times short” against each other, because every time you give someone preference because he and the tank liked each other (for example), someone else has to wait longer.


Korenwolf January 11, 2011 at 1:34 pm

My general view is that LFD isn’t fixable because the problem exists in meatspace, not within the mechanics of the game itself.  Blizz have proven again and again that technical solutions to problems either get worked around or stomped on by a certain class of player.
The best I think which can be hoped for is a system based around /ignore and /friend which allows the “good” players to cluster together, the trick is to ensure that this doesn’t leave fresh players to the tender mercies of the morons.

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