So Tobold’s player-responsibility debate continues. Looks like my post yesterday clued Big Bear into the whole shenanigans and he’s come up with a response of his own. He starts out with a few thoughts on the debate itself then gets into the meat of his post.
He’s taking a look at the inspiration behind Tobold’s post – that is, that so many MMOs have the tank/healer/DPS ‘trinity’. He says the problem is tanking and healing are only used part time: in group play. The rest of the time is solo content and that’s where DPSing comes into its own, and why many players get practice and accustomed to DPS.
Big Bear reasons developers could integrate tanking and healing differently, so you might level as a tank or healer. He has some great ideas on how to do that. I particularly like his idea to give everyone an “I’m the tank now” button, and that he’s thought on how to avoid frivolities with players like Mr. Hntardlolz forgetting to turn growl the ability off when he’s not tanking. And I’ll not spoil his ideas about healing. Suffice to say it’s the equivalent of players all bandaging themselves up often.
You bring the responsibility back squarely on the shoulders of the players… and you also force them to use their judgment, with nobody but themselves to blame if they die, unless they pulled threat from the tank.
I know that World of Warcraft is far too developed and fine tuned to ever go in that kind of radical direction.
What I do hope is that someday we will see a game designer take a hard look at the unholy trinity…
Really interesting direction to take these ideas – or not? What do you think?
_Quote taken directly from Big Bear’s post
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