3 responses

  1. Larísa
    January 27, 2011

    Small correction: I’m not an officer. Just an ordinary foot soldier and raider. But cheers for linklove!

  2. Ttrinity
    January 27, 2011

    We were teetering on 25 man raiding at the end of WoTLK. Two things changed us to multiple 10s group now:
     
    1. Filling the roster each week meant pugs due to schedules of folks in guild.
    2. Guild system for points and credits for all guild runs penalizes ‘on the edge of 25″ for pugging empty spots
    3. Loot is the same. Why struggle?
    We are about on target running 2 diff groups of 10s each week now and have been running one for a couple of weeks. Is the the demise of the 25 man. Makes me wonder, too.

  3. Bill
    January 27, 2011

    Raids used to 40 man affairs.  30 good people, 10 potential dead weight.  Then BC hit and not only did raids get knocked down to 25, but required guilds to split into 10s along the way.  In Wrath, because of the way gear and lockouts worked, people either felt 10s were gimping them because of lower level gear or they had to run 10s at the same time to increase their practice for 25s and get achievements.
    I think Catalcysm, like other things in the expansion, has found a good balance.  4 levels of raiding (10/25, normal/heroic), 2 levels of gear (normal/heroic) and 2 levels of raid organization (10/25).  I think a big reason people think that 25s are being moved away from because 10s are on the same footing gear-wise, and guilds are now using levels of organization and size of raid team to make the determination.
    I think what is really suffering is raiding in general.  The normal dungeon > heroic dungeon > normal raid > heroic raid progression has moved the needle more towards BC.  People need to gear up in heroics to get started raiding.  However,  the gear progression is more wrath like: rep for normal and heroic level gear, dailies and tabards for gaining that rep, 2 levels of badge gear.  The BoP orb for crafting is a hold over from BC.
    It feels like Blizzard gave people what they asked for.  Doing more to keep complete morons from facerolling their way into raids and epic gear, and instead landed them in heroics.   But, by doing that did they slow down the less than hardcore, but otherwise competent, raiders so much that they’d rather quit than gear up in heroics among the aforementioned complete morons?

Leave a Reply

 

 

 

Back to top
mobile desktop