Ferrel over at Epic slant has a bone to pick with the Horde. And the alliance, too. He’s saying that forcing players to pick between segregated factions in a PvE game is a Bad Idea, plain and simple.
Good and evil have been a hallmark of fantasy literature and games for quite some time now. Someone is always the hero and someone else is the villain. In more complex stories you’re not always sure who fits what mold and you often see it as an issue of perspective. Such is the case with the Horde vs Alliance. Is it really fair to say that the Horde is evil? What is the true evil here? I’ll tell you: the true evil is splitting players into two factions. This is a mechanic we simply do not need in a PvE focused MMORPG.
He makes a point of how little horde and alliance can interact and suggests that forcibly dividing the community doesn’t help the community grow.
After all, Ferrel says, that’s half the population (give or take) on your server that you can’t have a laugh with after a wipe, or make friends with. And that’s twice the content the developers need to make.
I’ve always thought that the factions having different languages has been a good call for immersion. But some way to communicate wouldn’t go amiss. Ferrel’s looking back, minus the rose tinted glasses, at a game that did it well …
I missed those good old days, but maybe you can tell me if he’s got the right idea, and if WoW’s faction developers could learn from other games?
_Quote taken directly from Ferrel’s post_
_Epic Slant’s homepage is here_
Edit: Syl from Raging Monkeys has posted a response to Ferrel’s post. Syl’s post is a great read, and has some interesting ideas on how Blizzard’s gone wrong with the factions and what could make them work better.